How improve Diablo 4? (by a veteran player)

How can I improve Diablo 4?

1-UI: do this: show resistance with colored icons on the character sheet, separate the button into 2 materials and feature, gem panel, reduce the font for total visibility of the feature, better visibility of the damage of the weapon
2-Game too easy, even in WT2 the mobs hit not hard enough and do not do damage, we are not afraid -especially with the witch- (the butcher is scary! best moment of the game with the world boss)
3-The drop rate of legendary is far too high
4-The talent tree is really too simple
5-Add a defensive skill in autocast to put on the right click button compatible with the Moving Force button (especially for the end game, which could replace the basic skill of the early game)
6-Add permanent aura to choose related to the ultimate skill that remains cast when the ultimate skill is equipped
7-The dungeons are a little boring, not enough diversity in the map (always go get 2 keys to open the door)
8-In the dungeons, bosses are too often identical, it is necessary to diversify them a minimum (change their color or texture, recover bosses of Diablo 1, 2 and 3)
9-The dungeons need to really more diversified affix: ex: snow storm (slowing down of the character and increase in sudden cold damage) fire storm (the character catches fire regularly and must go into a puddle), reduced vision (permanent blindness and chance to miss the attacks) waking nightmare of the mob appears regularly and rushes on your character, You have to be inspired by Poe’s gameplay elements like Rituel, Delirium, Harbinger…
10- Elements added in the season must be kept for the game to evolve (not as a diablo 3)
11-The affixes of the legendaries are a little too simple and lack of impact on the change of the competition that it transforms (not all nevertheless)
12-Create an old school difficulty, very hard game with the possibility of choosing or putting your points (strength, intelligence …)
13- too many healing potions from the beginning, to reduce (game too easy)
14-It is difficult to see what type of object could put the appearance of the legendary (I have no solution…)
15-The Emote Shrines are annoying to activate
16-Quests should have several ways to solve themselves
17-Redoing the game 3x seems to me to be quickly boring if there is not more change than that… (new quest, city destroyed or invaded, some roads modified following a landslide…)
18-The hotels of Lilith should change places and be randomly placed on the map so that we really looked for them and not look on the internet)
19-the map should let appear the life of the character (an animation of the character who reads his map with a mega zoom on the map in hand of the character could be nice)
20-map Optional Centered Tranparent
21-hide icons of the interface right click 1 2 3 4 optional

Do not hesitate to put the number of the sugestions you like in response!

Let me guess,d2 player?

This is 23 years later game,and should NOT look like d2 and thank god for that.

If you don’t like it,dont play it.More room for people who actually enjoy D4.

Imagine entitlement some people feel,they are writing essays thinking blizzard is obligated to change 50 systems just because of them…

If blizzard actually listened to all whiners ,d4 would not exist at all,because everyone has their own ideas (actually not their idea,but idea copied from their idol streamer) how game should look like.

A part of the Blizzard staff consists of former players who have proposed good ideas or fixed bugs for them, such as Ion Hazzikostas, the director of WoW who, in vanilla, was just a player in a guild among others, and who demonstrated to Blizzard that the last boss of AQ40 (a vanilla WoW raid) was mathematically unbeatable.

Developers often draw ideas from users. In a development team, there are between 5 and 100 people, let’s say, but there are hundreds of thousands/millions of players, so the number of potentially interesting ideas from players is statistically quite high. Even if the idea is not taken as it is, it sometimes leads to another idea.

3-The drop rate of legendary is far too high

are you basing this off beta drop rates?

You mention a few times that you feel like the game is too easy and the difficulty should be raised. Well, from what you could see in the Beta is that you could only go to difficulty 2/4, given how last Diablo games have been then there will most definitely be more difficulty probably even beyond the base Torment witch is Tier 4/4.