Ok Im not talking about damage or aspects etc.
I just think that Incinerate should not behave like it does actually.
First, it should not fire through all Enemies in a Line.
Whenever it hits an Enemy it should make an Area of Burning Damage, maybe half the size of an Fireball Explosion.
Second, the Turn Speed while Casting is Way to high, slow it down so that its not possible to rotate like an Helicopter.
Third, just about the Visual, I think burning Damage looks really weak in the Game, just look at Meteor.
My idea for Incinerate, when you hit a Wall or something give it a Burning effect that lasts lets say at least 1-2 Seconds, would be Way cooler.
Thanks all.