Is it time to uninstall?

It has been a roller coaster of a ride with many ups but far more downs.

Season 7 was enjoyable and I loved the necro build finally being a solo damage one-shot killer while having survivability. Call me a casual gamer all you want, but many of the player base are casuals.

Season 8 represents a complete 180 on everything that I enjoyed and even made me so happy I paid for cosmetics (extremely rare occurrence for me with any game). A couple of hours in and those once somewhat balanced health on skeletons is completely gone. The grind is to jump from location to location chasing Belial. The reduction in experience makes this so painfully boring that I can’t do more than 3 of those encounters before looking elsewhere in the game. Last season you at least earned with multiple activities and enough variety to live with the bugs.

Current situation shows that the development team have no interest in listening to the casual players and as such the only option for me to show my disagreement is to uninstall the game.

Does anyone feel I am overreacting?

1 Like

nop … i stop at lvl 51 … this :poop: season activity aka incursions is the most lazy dumb boring thing they ever done.
5 minutes lazy campagne quest … and here we go again for that loop same event tp/ mount fest !
No thx …i’m a braindead farmer … but this is an insult.

4 months ( maybe more) for this … what a joke

first time i skip a season.
Well done !

The problem lies exactly in these seasonal activities…
Instead of fixing class balance and focusing on the power of each character (and here, of course, a key element is itemization—which I have a lot to say about), we get copy-paste “seasonal powers” every season. And with each season, the problems become obvious. The design of these powers is such that you either play one specific build that synergizes with the seasonal power, or the powers are so strong that your entire build (like in the current Season 8) revolves solely around that mechanic. To me, it feels like a circus…

Supposedly, we have a “designed” game where each class should have its own unique playstyle depending on the class spell and build, and the synergy of other spells/passives/gear. But the problem is—it’s like wrapping a pebble in candy paper and giving it to a child!

First: itemization!
The game was supposed to be designed (I’ve had it since early access with early launch access) so that a character’s power comes from the player’s skill and the proper synergy of abilities. But in reality, that’s not how it turned out. Items made up about 60% of a character’s power, 35% came from paragons and glyphs, and only 5% from well-chosen passives.
Why? Because the game has enemy power scaling with your level. And while you could feel the difficulty from level 1 to 45, by level 50 it completely disappeared. Why? Because enemy scaling stopped at level 50, but you still progressed with paragons.
Poor design and an unfinished system. The dev team gave up and started throwing in ridiculous numbers for items and paragons/glyphs—dressing Diablo 3 in a Diablo 4 costume. (I think this is because the D3 team joined D4’s development.)

Another thing—items.
Well, the itemization system was changed six times, all aiming to make sure players got the best gear as quickly as possible—as if walking across a bridge instead of carefully crossing a rope over a chasm with safety gear.
Why? Because there’s no satisfaction from walking across a dull bridge with boring scenery. But walking across a rope with safety harnesses over a chasm at least gives you some adrenaline. (The game lacks emotion—even when something good drops, you don’t feel anything because you know everyone else has it too.)

The game also lacks vision. In my opinion, it will share the same fate as D3, even though Blizzard “guarantees” long-term support. But what kind of guarantee is that? Just like promising yearly expansions. We can already see the budget cuts with Season 8—and it will only get worse in future seasons.

The game is slowly becoming just like D3, with similar seasons. They’ve completely given up on class balance, throwing in seasonal powers to compensate for weak class combinations. But this risks some classes becoming entirely unplayable in a future season.

And sure, sometimes they throw in a bit of balance with new uniques…
But good grief—how many uniques were added in Season 8?
It’s not looking good.