You keep playing and something better drops at some point. Make sure its Rare that you Gem Slot 2 X times first and then Enchant reroll. After that you upgrade it and LASTLY put in desired Affix.
Game throws you items slowly based upon your build and killing monsters. Its either correctly done or not.
I don’t like watching any sort of movies, if u care to simplify what the guy is saying i’m willing to read .
I like playing and feeling good and i’m not .
It’s way way faster to gear up in Diablo 4 than in Diablo 2, if you took away the season journey gifts in D3 then it’s probably about the same in D3 as D4. The gearing is fine, it’s important you know that the strategy is to use rare items, reroll one of the stats to something better at the enchantress and turn it into a legendary + upgrade it.
You’re not looking for the perfect Legendaries to drop, you make them with Rares.
He’s giving legitimate feedback to the game. How he feels about itemisation as a player is relevant. Meanwhile you linking what someone else thinks and then insulting him, does nothing for the game. So how about you get lost loser.
That is blatantly untrue. I am still playing d2 and it is nowhere near as bad as in d4. I don’t know if you just misremember, but IN NO WAY is gearing in d2 worse than in d4. I have played all the classes countless times, hc, sc, and i have never felt the power gap get wider and wider as I progress. I think the problem stems from how the mobs scale vs the rewards you are given. You are in fact right in the way that, more useful items drop in d4 than in d2, but at the same time, this is offset by the mob scaling. So does it even matter if it rains legendaries in d4 if those legendaries make me feel weaker? As long as it takes x hits to down a mob , and after i upgrade my gear it takes x+y hits to kill the same mob, something is not right.
drops are awful … have wrote it in another thread … it is just awful …
In beta they gave em all , it was 200% to lure players …
Some twitch … babies cryed out … (we don’t say HIS NAME ) and here are the results …
Level 50 and you get items for level 40 … and 48 at best !!!
Ok we don’t want what Diablo 3 did … but at least give us gear for OUR LEVEL !!!
Who is the fan boy of that guy .??? Just remove him from the team … FFS !
nightmare dungeons need a massive loot buff on completion because right now it’s just a joke
also there should be a better way to farm uniques
one unique in particular simply refuses to drop for me
the obols system also doesn’t seem to grant ancestrals nor uniques so it’s starting to feel a bit pointless and to be honest, it’s an annoyance right now when i see my obols capped forcing me to go back to buy useless items just to able to pick up more obols for no reason
totally agree, loot system is a bit garbage and unrewarding right now
I honestly don’t know who you are talking about, because most people agreed at the time, that you probably shouldn’t be full lego on levels 20 - 25. I don’t know which particular streamer is supposed to be the outlier, who somehow caused drops to suck . The problem isn’t the reduction in drop rates for low levels, which were intentionally inflated for people to test the legos out, which was Blizzard’s decision, not streamers decision. The problem is the magic find doesn’t get that much better on higher level. Many unique items are required to even start playing some builds, I found 4 uniques, 2 of them dropped twice, only 1 of them had build defining effect. That was over the course of 70 levels on druid and 52 levels on barb. Some lego affixes I NEVER dropped yet. I dropped my first Shockwave lego on druid on level 48 and I got like 3 more in the next 22 levels, spent mostly on WT3 and WT4. With the rerolls on items being annoyingly expensive and ancestral items with no-nonsense rolls being rare, I am still only wearing 3 ancestral items on 70. I’m in WT4 since 62 though . If I stayed in WT3, I would be literally unable to get upgrades between levels 60 and 70, because sanct items can only get you so far. I would maybe get 10% instead of 7% here and there, but that makes little difference. Item tier (sanct/ancestral) drops being locked behind world tier is trash. Drop chance scaling is trash too. I suspect it doesn’t scale with your level at all, really just the world tier, which is … trash , given WT4 drop chance still feels like PoE on Ruthless. I have hard time believing one streamer out there introduced these problems into a game they did not develop or play in WT3 and WT4 prior to release
I played D2 from 2000-2007 as my main game, I played it again various times over the years and I played it for months when D2R came out. Ain’t nobody going to tell me I don’t have a good grasp on D2.
In D4 I started out on WT1 feeling kinda mediocre, I ended the campaign on WT1 by killing Lilith in mere seconds on my Barbarian at level 50. I went into the Capstone dungeon and cleared it with ease. At level 50 I immediately went and tried the WT4 capstone and got annihilated.
I geared up in WT3 for a bit, tried the capstone again at level 54 and got destroyed by the boss. I geared up further and at level 57 I entered the capstone successfully completing it and moved to WT4. In WT4 I initially struggled against level 70+ monsters on my level 58 barb, but at level 60 I could start equipping Ancestral items, the 2hand Mace (783 power with mediocre stats) I didn’t replace until level 82.
By level 70 I was completely destroying WT4, by level 80 I was 1shotting event bosses even with Edgemaster (the power on my 2h sword) disabled by Blizzard. At level 82 in a 45 Nightmare dungeon (that’s lvl 96 or so monsters) I literally 1 shot the end boss (1 cast of Hota). Tell me where the power scaling issue is here?
Understand your skills, understand the paragon boards, understand the legendaries, level your glyphs, win at the game.
Well, that basically just suggests the game is blatantly imbalanced. Because I can guarantee you, that your experience as HotA barb is not what other people have, even other barbs tbh. And it’s not because nobody but you understands how to scale damage . Some skills just scale vastly better into the endgame I guess. What you describe is not the game’s gear progression being fine, it’s your HotA build performing extremely well even with poor gear . You even pointed out, that you were using mid weapon for 22 levels. The fact your build happens to crush the game without upgrading weapon for 22 levels is cool, but probably not intended, not true for most other builds and just pretty boring, because ARPG players do like upgrades though
Well as a barb player I have experimented with other builds, like on the beta I came up with a Lunging Strike build that I was going to play. Blizzard nerfed all the Legendaries and since I didn’t play the Endgame beta I followed Raxx’s Hota barb guide until I understood more about the game.
But as I understood more I realised quite quickly that had I just focused on my Lunging Strike build I might have even more easily beaten the WT4 capstone boss, because while the Lunging Strike build suffers on large multi packs if the difficulty/health is too high, it is exceptional against bosses.
My Hota barb is not at all optimised around Lunging Strike, I only have 1 point in it, it regularly hits for 100k damage vs vulnerable, which means it kills most monsters in 2 hits, the first to apply vulnerable, the 2nd to kill the monster. If I did build my character around Lunging Strike I would have been more than fine.
Barb has 4 good allround builds. Hota, Whirlwind, Rend, Thorns. Thorns is the best in PvP but situational in PvM. However there are a TONNE of weird niche builds that can dominate WT4 with ease, they will just fall apart in nightmare dungeons. Now I’m not saying the game is well balanced yet, there are a lot of issues quite clearly but the scaling one is overexaggerated by people who ran around at level 95 with poorly optimised gear, level 1 glyphs and not maxed renown because they spent 36 hours inside champions demise farming XP.
Glyphs need to be levelled to 15+, they offer gigantic damage increases.
I heard good things about HoTa, but didn’t try it. WW only performs on extremely well geared character, because AoE in this game is an afterthought. Your assumption that going for more single target would make your character even better is imho correct. Elites are so vastly overtuned in D4, that prioritising AoE over single target, almost always means you are making your life more difficult. That’s coming from someone with lvl 70 Pulv bear and lvl 52 Rend barb. My barb is not objectively stronger than my bear, in terms of gear and paragon (I got nothing really), but it already feels stronger, simply because I don’t spend 2 minutes on every vampiric elite . Dealing with weak mobs couple seconds faster does not compensate, far from it. Pulv bear starts feeling like trash in WT4 NM dung, as the gap between regular enemies and elites grows even wider. Rend feels good though, even with limited AoE. And thorns is a bait tbh or let’s say, “leveling build”. Thorns falls off incredibly hard in WT4, unless you find ancestral Razorplate with massive thorns roll. Overpower has similar issues, it just doesn’t do anything in WT4, because it’s damage does not scale well enough. That’s why Pulv bears transition from overpower to Earthen Might and crit damage scaling later in the game. This probably contributes to many players feeling bad about the itemisation, because builds with good single target, can handle not getting meaningful upgrades better, than AoE builds, which already struggled with elites to begin with. And builds like thorns and overpower have their scaling all over the place. Weak at first, then broken OP for a while, then weak again. And adjusting your build, whenever you didn’t luck out and pick one of the rare builds that just scales well through the entire game, that requires those drops though. Those drops we are just not getting, because the game feels like PoE on Ruthless