Level Scaling - I'm scare of leveling up

So I just turned level 70, playing sorc, finally playing Tier 4 and I’m having a blast.

  • Helltides are cool and always a rush to go through with great gears and mats to farm.
  • Dungeon Nightmares are an interesting concepts although a bit boring, but still cool.
  • Tree of Whisper is cool as well, although I don’t really understand if the legendary caches rewards are RNG or what, but it’s nice.
  • World bosses and Legions are cool, but honestly Legions are tedious with limited reward at the end, or maybe I just had bad luck, so I stopped doing those.
  • Gear drops are getting higher power level (750~800) which always bring the fun of min-maxing your items with rerolls.

HOWEVER, I’ve watched people playing lvl 100, and the gear they’re wearing is pretty close to mine in terms of power level (750~800), but I know that from there on the level scaling is going to make me weaker and weaker, with very little chance to keep upgrading my gear and keep up with the curve.
I’m having fun now, but if my character starts sucking with no chance for me to balance that out, I’m not sure I want to level up anymore.

I’ve seen people starting to complain hard that around lvl 80~ you really hit a wall. I don’t want to get there…

What am I missing? Is this really the goal of the endgame, i.e. to have characters you don’t want to play anymore?

There is no curve. Don’t worry about other players.

Work towards your build’a goals, have fun, and ignore everyone else.

As for a wall, simply make a new fun build and while you try it maybe a new item drops that is the boost you needed.

:+1:

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Thanks for the tip. Fingers crossed then that it keeps that way :slight_smile:

I am being a nerd at the moment and completing the game campaign at lvl 50 with every class before proceeding to endgame.

So I can’t truly offer advice based on endgame experience, but as a hardcore gamer that ignores all meta, builds, guides etc. I have so much fun and can’t recommend playing “blind” enough.

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Another question related to level scaling.

How do you change the build on high levels? All items are usually very build optimized, so if I decide to try another build I will become much weaker and all mobs will stay the same. And there are no simpler areas I could go to farm mew gear.

Bare in mind the top players who complained about hitting a wall at high level had

  1. Bad gear from not optimising, just powerfarming XP.
  2. Lvl1 glyphs because they did entirely normal dungeon XP farming.

The game semi-requires you to take part in the nightmare dungeon system to pump XP into your glyphs, the glyphs when levelled up are extremely powerful. Having an 810+ weapon with correct stats also makes a huge difference, and that’s a very difficult thing to find.

If you progress normally you might see some backwards progression 90+ but by level 100 it should have improved again as scaling stops at 95. I’m only lvl80 myself, but I’m still seeing a lot of power progression, every paragon point is worth a lot right now and 4/5 of my glyphs are below 15, with 15 being a major power breakpoint.

I do think scaling should stop lower tho, like 80 or 85.

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Nightmare dungeon farming to level up your glyphs helps.
Level 70 shouldn’t be an issue and you should be able to play whatever you feel like with mediocre optimization of legendary effects (guess this is where set aspects come in so you can always fall back to some effects if you’re unlucky with legendary drops).
If you have problems with damage, experiment around (bear in mind how quickly the gold cost for respeccing increases) and see how you can improve it while still having fun killing stuff. If you have problems with toughness, invest in some defensive legendary effects. The effect that increases your armor by 0.X amount every time you attack is really strong due to how armor works in this game (half of the dmg reduction from armor applies to the calculation of magic damage and resistances are pretty useless (broken but hopefully blizzard will fix it).
At 80+ you’ll most likely be forced into specific skills (frost nova for vulnerability, flame shield for unstoppable etc) but just experiment and see what works and what doesn’t.

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Thanks for the advice!
The respec of items is really crazy expensive. And the RNG sometimes really sucks hard. But so far I’ve been able to consistently upgrade more or less.

Ye. I’ve reached the point where it costs almost 11k gold to refund 1 skill point (not to mention paragon points and changing boards), so I’ve decided to stick with the current build I have on my character. It costs 400-500k gold to extract aspects and imprint rare items so I’m currently leveling up a new character of the same class to try a different build because it’s just too expensive to fully respec my current character. Extremely unhealthy system imo but can’t do anything but wait and see what Blizzard decides to do.

Isn’t there a limit of 10 character slots anyway? This is really super short term strategy from Blizzard.

If you’re at high level, respeccing your character goes into the many millions. This still pales in comparison to the price of enchanting at high levels. Gold income is fine if you stick with the same build and don’t enchant often.

But if you do those activities a lot you will never have enough gold. So Blizzard has created a strong market for botting and gold selling in this game. They will sell gold like they do in Warcraft is my guess.

I’m 70 myself and I’ve only upgraded 1 ring since 65.

:sob:

This game doesn’t have dual spec mode so the only way I see it is to level up another toon. I can’t imagine undoing all of the paragon board