I don’t understand why this is intentional or why this is an ignored bug. If you can kill Lilith in stage two too early, she goes invulnerable and you are forced to run from platform to platform and dodge blue balls from boils. Why? If you can kill her why have to do the rest of the fight. You don’t even get to fight. You just have to dodge. It’s a fighting game not a dodging game. There’s a ton of parts of the game now to do other things. Lilith being immortal until you finish all the phases seems backwards. How is that fun? Please allow her to die if you have a good build.
I am having a similar issue on that boss. I looked it up, and apparently they have already made it “easier.” So they are just awful people, that don’t understand mechanics. Just wait till you get to Dark Citadel. There are some brain dead mechanics, that aren’t explained in any way that gets tossed in your lap. Now you can look dumb while forced to do the content with a bunch of randoms. Since theres no global chat or option to create a channel in order to form relationships with anyone, on shared interests.
They are too busy creating overpriced 25 dollar skins that are ugly and pathetically grabbing at former popular products to sell the lackluster art departments attempts to entice us to want to overpay for pixels that we dont even really own. These servers will be dead, along with any money invested with it. Give us a realistic price, for your garbage offers.
Just a bad game design