Loot piñata? Save us

I beg the forums here to light this post up like crazy if you agree.

We were told the game wouldn’t be a massive loot piñata with legendary items falling from the sky and many of us were very happy to hear that as it cheapens the experience for arpg players when there is no such thing as “rare loot”. Now after our experience in playing the beta I saw a ridiculous amount of legendary items drop for myself and others. This isn’t what we were told and isn’t what we want. Please.

Give us a magic find stat. It’ll create more interesting loot choices giving us more to work with in general with the bland itemization that currently exists.

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i agree why bothering adding blue and white items, as long as there are no runewords and without knowing how they will work then you can just erase white items from the game the same with magic items…legendaries doesnt feel like legendaries, even with their different affix i wouldnt mind nerfing a bit the drop rates, but that would leave the question about unique items…which as far as im concern there weren’t added in the beta

More than likely drop rate is higher so the beta testers can actually test the legendaries.

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Itemization felt just like d3. Nerf drop rates into the ground like they were in D2; ID 100 nagel or manald before u find an SOJ kind of thing.

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Gear feels nothing like D3s. D3 was purely +crit% +critdamage +singleabilitydamagestack

Crit already feels massively weaker and more stable. Gear helps a bit in this game but not nearly as controlling as D3.

we haven’t even seen unique or set items drop.

I definitely do not want D2 droprates, I mean the best items I’ve ever found in D2 was like vampgaze and I think I found a Eschuta’s Temper with like 400mf. This was while joining 8 player games and mephing/towering/killing diablo. It sucked. (I would do this in baal run games xD).

yeah, i’ll pass on stacking MF and finding trash while also competing with other players to grab loot faster before they can, no thx. (pickit bot, you suck!)

To be fair in Diablo 2, one of my favorite games, if they turned off shared loot but kept the 8 player gains intact so people could see their own loot drops, it would make the game much more playable in my opinion. That’s actually the game I WANT to play, but hoping D4 delivers!

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I hope the loot was augmented during the beta bcs it was too high. I got too many golden items for a lvl 20. I remember Diablo 2, before the expansion, i was at the end of act 2 and only had one golden item.

It is part of their names: rare, unique, legendary or what ever; they should be hard to find.

Plus, with the posibility of extract their powers (i didin’t do this during the beta, so maybe i am wrong about how it works), it isn’t like it will get useless after a couple of levels.

Agree that drop rate should be lowered to 50% of how it is now when the game launches.

Well, problem arises when you find a rare with very good affixes but you don’t have the legendary aspect for that, and haven’t unlocked the codex for it as well.

However, people comparing legendary in d4 to unique in d2 or legendary in d3 is not logical. The right comparison should be unique in d4 vs unique in d2 vs ancient legendary in d3.

Do remember that with only 50k gold, you go to the occultist and you will have full legendary slots within 1min.

its a beta
beta.
beeetaaa
BETA
beta!
beta?

he doesnt get it. someone help him.

beta.

You need high droprate to have a chance to get gear appropriate for class and level and build.

I just copy paste my answer from the same topic:

First of all it’s not an unpopular opinion, because most people said the drop rate is too high.
Further it is kind of confirmed what many had guessed, that the drop rate was highly increased for the beta to have better testing with them.

In an post beta interview they claimed that in the final game, we wont have any or only very few legendaries in the level range (1-25) that we were able to test.

This doesnt mean it wont be like D3 in the endgame, but we actually dont know for sure.

Also in endgame, normal legendaries will be not the very rare and most important loot we are farming for.

It would be atrocious if normal legendaries would drop extremely rare, because they are more of a material to built with yello rarity items to have the needed rolls from the rare, combined with a good roll on the legendary effect.

The thing you are looking for will be in the game with the much rarer uniques and the rarer legendary rarities (forgot what they are named, but there will be two more rare legendary tiers, similar to primals)

I don’t know if the drop rates are buffed due to the beta.
If that is the case, then ok.
If not, I believe that the drop rate in Legendary items should be a little bit lower.
Of course in the endgame, most players will have discover all Legendary affixes in the Codex of Power, so probably the drop rate of Legendary items would be irrelevant, except for the Legendary affixes that are not in the Codex and can be found only in items.
At least, those items it would be nice to have low drop rates to make them feel more valuable.

Nevertheless, i believe that generally all items (common, magic, rare) should have lower drop rates and be more focused on your gear and character.
In that way, you won’t have to inspect so many items and salvage all your inventory every time you complete a dungeon or running in the open world for some amount of time.

They also can make common and magic items more meaningful.
Perhaps by exclusively enabling rune words only to magic items or some other features to common items.
To make you straggle to decide if you will use a rare or a legendary item instead of a magic, to specific slot.

Also we need to see the drop rate for Sacred and Ancestral rare items.
In my opinion they should not fall from the sky.

You misunderstood the codex.
The effects that you can apply from the codex have always the weakest possible version of the legendary effect.
It is only to give an eqsy to obtain way to make a build functionable.

You still want the specific legendary to drop with a way better role than the one from your codex, so you can extract the effect from the dropped legendary as an so called “aspect”.

This aspect is a crafting item you can put on a rare (yellow) item with good stats to get a legendary.

The extracted aspect will keep the same rolled legendary effect stats, resulting in beeing far better than using the codex.

As far as I know, they don’t have always the weakest possible version of the legendary effect.
Unless there has been a change.

They do have in the codex and this was the whole purpose from the beginning with the codex.
Otherwise their whole aspect/codex upgrade system would make no sense.

It was communicated like that since they showed those systems.

The codex versions are only there for having a rng free way to make a specific build functional if it depends highly on a specific legendary effect.
Limiting it to the lowest possible role of these effects is preventing legendaries to become trash drops.

Its a pretty nice system to encourage further farming while giving you a safe way to play the build you want.

Not if they fall from the sky. :grinning:
So, I hope the drop rates will be balanced.

As far as Codex, I believe it depends on the level too, or the World Tier.
Not sure though.

If you consider that there are over 100 effects with rng effect roles, you dont want to drop only one legendary per hour in endgame. Otherwise you maybe get a decent role of the effect you want after thousands of hours.

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I can’t be sure if it needs to be an hour or half an hour or whatever.
I just don’t want to end up like D3.

Mind that you don’t look for a decent roll only in Legendary items.
You can find that in Rare item too and then extract the legendary affix into an aspect and imprint it into that Rare item.

No i meant especially the role for the legendary effect. If you read my answer I already said that you will additionaly have to find a yellow item with the stat roles you want.

First off, this isn’t D2 or D3 it is D4, it will be different. Secondly I can say i leveled a barbarian to 25 and only had one legendary drop the other 3 were from gambling. In fact I didn’t even get a rare weapon until level 15 so I challenge the whole loot was dropping like a pinata. I’d like to see the actual numbers / percentages of drops to draw any conclusion, everything else is subjective.

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