Make Eternal Great Again

Please add new activities to Eternal. For example, the Gauntlet with ratings, new system of difficult dungeons (like Abattoir of Zir from the previous season) or something else.
An endgame in Eternal is actually dead for now. It’s nothing to do there except PvP.

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It’s dead in seasonal either for me.

And just curious - when was Eternal Realm great and why?

I think it was in D3 in a few years ago. Why I really don’t remenber

But never mind. I just bought Last Epoch and have no time for D4 in this year and next year it is PoE 2.
Have a nice playing time with D4, mine is over.

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Good luck, enjoy your games.

It was just a ‘figure of speech’)

I like seasons but a friend of mine doesn’t and won’t play D4 because of the seasonal focus.
Seasons should be for those who enjoy a fresh start, like I do. Find again, go with what you got kind of place. It shouldn’t be the main game.

Was thinking that what if Eternal had lvl150 mobs? That the power varied greatly in Eternal and that it was very challenging at times. So Seasons would be a place for the easy build-up and a fresh start if you wanted it, while Eternal would be the true end game of D4.
As it is now, Eternal is just a place to store old things in.

And yea, I got the joke; appreciated it.

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It would be interesting, I agree.
We need new challenges in Eternal anyway I think.

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Just play the season, eternal is for testing or super casuals who only get like 2 hours a week playtime.

Otherwise, get on the season, it’s so much more fun and obviously has all the mechanics and content. :+1:

Just change Eternal, Season is for starting over or super try hards who play all the time.

Eternal absolutely have to change, and it will.
Seasons is actually there to change Eternal. It’s a testing ground for Eternal change. First they try what works in Seasons because it’s by definition impermanent and then, if it does work, they implement the change in Eternal too. But Eternal change comes slowly.

I’d like a much harder game world for Seasons too though. But there should be something to do with all the things accumulated. Exactly how to change Eternal I don’t know but I figure that’s what Blizzard is trying to realise.

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There is no chance they will do anything with Eternal. Look how seasonal content works. After season ends, they remove all the previous content and release new content instead. Sometimes they add something from previous seasons, but it’s always implemented in different way, just to keep balance. Iit’s impossible to balance anything in Eternal if we treat this mode as a garbage can. I mean, maybe it is possible, but it’s too much trouble and it is not affordable.

I have a message to Eternal realm fans - don’t expect anything in this mode because this game is season based. Blizzard never adds the most interesting content to non-seasonal mode. I don’t think any other game company is. It’s just logical and reasonable.

Just deal with it.

I partly agree with you but I will never believe that it is technically difficult for Blizzard to implement this - to add new activities for Eternal. It’s just a matter of desire.
I suppose they should make Eternal much more interesting without any overexertion of effort.

I would be so happy if the gauntlet and battle pass worked in eternal relm :slightly_smiling_face:

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Technically probably not. But i’ll take gauntlet as an example. If in some point gauntlet could be decently balanced in seasonal mode, it could also be extremely unbalanced in eternal realm, which is missing seasonal items and mechanics. Of course some eternal realm players could say they don’t care, they just want anything to do. But at the same time it creates frustration for other players who don’t understand, why is there only one Rogue build (imaginary example) which can compete in Gauntlet (because all other builds require seasonal item or are seasonal mechanic dependent). It leads to conclusion that any tweaks in balance could affect seasonal and eternal realm in different ways. I think that even Blizzard isn’t that stupid to do it for eternal player base.

And yes, i know it’s frustrating for eternal players already, but if Blizzard would make experiments with eternal realm, it could get much worse. They just don’t need it. Forcing players to play in seasonal mode is much less risky and causes less casualties than an unbalanced eternal realm would cause.

I’m not writing this to make anyone sad or to say whether it’s good or not. Just by observing other games and Blizzard’s actions over the years, I don’t want anyone to get false hopes. Of course, I’m not an oracle on this matter, but I have thousands of hours of play in the Diablo series, which probably means that I have a lot more experience than players of eternal mode, which is generally a mode for casual players. And i am 99,99% sure that:

  1. Blizzard will not add any new content to eternal realm. Ever.
  2. If you want to have more fun in this game, you need to take a week of from work and play season. Period.
  3. This thread won’t change anything.

That’s the point they’re making with Seasons.
That’s literally their plan and what they are doing.

They are.

Thing is you’re misinterpretating this for a finished game. And you’re misinterpretating Blizzard’s intent. Just you watch, you’ll see that I’m right.

Battle pass doesn’t work because it would be over too quickly and it’s a big incitament for many to run Seasons. If people don’t run Seasons, then there’s no data to gather, and if there’s no data to gather then there’s no possible change to Eternal either.

Gauntlet also doesn’t work because all items pile up in Eternal so what you would see is the same guys getting it every Gauntlet, much more consistently than you will with Seasons because those guys have to start over for the next Gauntlet rounds in a Season.

But those things that does work will be implemented into Seasons. I bet my right foot that it’s a main target to get Eternal into a fine experience. That one of the major reasons for the Seasons is to gear up to get Eternal worthwhile. That’s my firm belief at least.

They did with a mid-patch: Vampire powers as aspects.

Which is a darn good reason to make Eternal great again.

That’s a terrible attitude you got there. It’s this one: ‘What I, or anyone, says doesn’t matter.’
But it does. Everything matters.
But look at this thread, how many interesting suggestions are there? Practically none. It’s just a complaint. And that’s good, it’s good to make your voice heard.
They absolutely has a couple of guys on reading forums because they need to see if there’s any useful information and feedback, one of them being this thread.
Some believe that developers aren’t listening to their community when they’re not implementing changes someone wants to see, but that’s just because the idea doesn’t align with their intent. It doesn’t mean they’re not listening in, don’t believe that.

Eternal will always be at least trailing and Seasons will light the way, but that there’ll be a major gameplay addition to Eternal I am also doubtful of because it’s a conflict of interest in a sense as they want players to continue testing the new thing on Seasons.
If I’d make this, I would have a grand plan for Eternal though, I’d make something from it, but that Blizzard would… Idk. Perhaps. But what will come is the solid changes that they know they want and have tested in Seasons.
In the vampire Season had this spot where you could trade in blood you gathered and there was a flood of vampires. Anyone could come there and collect things. Notice how the construct Season works very much the same. You can go there and gather and leech from anyone who summons. These kind of themes are tested before they become a permanent feature, the pet as well. I expect there to be several types of pets, not just a mechanical spider, and they’ll do various things which are useful to certain builds, complete with customisation. But how would the pets work then? What’s busted and what is essential, what is useful? That’s questions that Seasons answer. And things like: How much loot, from where and what quality is appropriate.
Those things will build up for Eternal and eventually it’ll be a lot to do there in case you rather not play Seasons. And… Well, I would make a final twist to Eternal so that it’s part of the endgame of Diablo 4. But I don’t know if Blizzard will. Perhaps not. Seems a bit too far out there for them, but who knows.

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I think the eternal would be a great place to put a long-term chase goal that will take more than 3 months to complete. They want D4 to be having some MMO elements, well the key difference is MMOs are all about long-term progression.

Even in D3 your paragon points were taken back to the eternal realm and over time you could stack up huge amounts. So without any seasonal powers you could still push and there were separate leaderboards. If you wanted to set the goal of being on every single eternal leaderboard, or climbing to the top of one of them then you could and the items and paragon you got each season would help contribute.

Over time you could make a character with all primal items and 5k paragon points and push.

One of the things really hindering the eternal realm is that each season has so far pretty much made anything in the eternal realm obsolete. E.g. original season was 825 items, now its 925 so delete those. Now we have the new itemisation update which will make all prior items “legacy” and not allow them to be masterworked or tempered. So if you are in eternal realm you might as well delete your characters and start again…oh. Just like seasons!

I would love some sort of long term chase goal, of slowly building your account over many seasons, but right now it isn’t worth playing in eternal as everything just keeps being reset, even in eternal!

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PIT is available in Eternal realm.

For current season Eternal realm is better than seasonal as most of us can play with Uber Unique we farmed in S2. Gauntlet is only played by a few competitive players and we definitely do not miss our Spider pet which move as fast as grandma :joy:

I only play on Eternal. I really don’t care about seasonal stupid system.

It was, because you could take multiple seasons to get perfect gear. IDK if you need specific rolls on primary and secondary affixes anymore or if you can have 3/4 of them and still do a 150 in non season anymore though.

It wasn’t full of hand out power creep for casuals would via seasonal features would be the other answer.