Could there be something to use materials for?
Something nice.
The basic materials, of course, need more use.
But that’s not the real ask:
I can’t sell hearts, no one buys that anymore. Actually, they may or may not buy eggs even. I know I wouldn’t buy eggs. I just don’t care about the mythics enough to waste hours in a boss room.
If I can’t sell the steel, hearts, blood and fear, what do I do with it? Use it? I hate doing bosses to do bosses. Gains isn’t really there either, imo. I got my mythics +1 with the right greater affix. That’s enough for a season. Don’t need +4, it’s super overkill and of dubious value.
So anyway, no one buys that stuff anymore. And even if they did: I rather not sell it anyway. I rather do something with it. Random something maybe…
I got a lot of that stuff and the count will keep rising. Others too, no doubt. We need a dump for this as it’s filling up our storage that’s already cramped. And no, I won’t be bossing anytime soon if i can avoid it. As such, at least for this season, I will have to start deleting this stuff. And that’s too bad. … Also make more fun bosses. But actually invent an alternate use for the boss materials for two reasons: 1. Not everyone like to boss. 2. Not everyone like to trade. (3. Options are good.)
Edit: Actually: Add tributes to this request.
I have 99+12 harmony and those will never ever be used, forever; eternally. But just in case I need thousands of runes, I stock them. I don’t, however. And if I did, I would probably turn off the game. Actually… the solution is to give me less tributes I don’t need and better ones that I do need, and much less total.
idk what I prefer: 1. less tributes but better quality. or 2. Salvagable or transactable tributes. (Ya, i can salvage them but that dust is worth nothing as far as i know. and i could get that from someplace else anyway. That’s not what I mean with ‘salvagable’. rather: get something else, an alternative)
I’m in same situation, intead of just getting gold for them, (4mil for 50 Hearts, 1gp per tribute), I rather get coins for the Den or something.
Atleast get stacking size to 999 or 9999, so they don’t clogge up stash.
as long as they don´t get any ideas of making mats scarcer and costs go up… i just spent almost all my mats on crafting legendary+ trying to get a damn dex ga bow…
Yeah, the boss materials are annoying, in particular Malignant Hearts. They fill up the inventory. You could sell some to make room, but sometimes a boss summon needs like 12 of one item, so you want to bring multiple stacks of 50 for bossing.
Boss materials would be easy to fix if they wanted to. Make them stack to 1000 instead of 50, and let us convert any boss material at a 1:1 ratio, to its counterpart, at the alchemist for a small to moderate gold cost. This would fix both stash space issue and imbalanced material drops.
I just would like the materials to be more flexible and more valuable from it. If there was something I could use them for besides summoning a pinata. I would immediately trade them in for 50% of the boss yields, immediately. And I feel entitled to do so. I killed the bosses, including Duriel and Andariel. Why I have to do that hundreds and thousands of times to progress? That’s bad design. 99% of the fun game is killing hordes of monsters, that’s how I like to spend my time in diablo. not holed up in a cave, summoning loot pinatas for hours. How’s that not obviously suck gaming. Everyone does that suck pain bore to get out there and be owning. Then the reality is that there’s no where to get out to, just back in on the bosses. or u could trim glyphs to 100 and lvl to 300.
imo… should be different areas in the world: easy to hard. with hard being hard as pit 150 (on torment 4) and easy being as the start of t4 (on t4). can’t go everywhere. but gains themselves doesn’t have to be much different, it’s a gameplay thing. Or it could be mixed spawns. Easy area you get pit70 mobs in t4, but they mix to 80. Medium you get 80-100, and hard you have 100-150 full range. or like 100-120 hard and very hard 120-150.
Like that I could feel myself in the world u know, I would go in and out of difficulty ranges and sometimes I would run from a fight I couldn’t handle. And other times I would win fights that are hard for me.
But I digress, as always. What I’m saying is that I … want a material dump, as per topic. I really think it makes sense. And I think that if u have an endgame that everyone avoids, u gotta do something about it. Leaning more heavily into bossplay is not the answer, I believe.
Edit: Thinking about this: Handing in and get 50% boss yield is a good idea, I think.
Then the guys who wanna work it can, and those who just want to slip out can, AND those who wants to trade has a BIGGER market! cause i might buy materials, being wealthy, despite not needing them for bosses… *if they have that alternate use.
I like chasing bling so I like killing end bosses for that special item. But I think the process is far too grindy. I’m 180 paragon and I find the only things to do now are chase Ubers and the Pit, since the Pit seems to be about min-maxing and meta builds I sort of need the Uber’s to push this. Anyway, the process of farming ubers is far too boring and drawn out that it’s putting me off playing. It’s simply not worth the time and no longer becomes enjoyable and you end up questioning the process, which is a shame because I like playing but at this point that’s coming to an end but the sad thing is it doesn’t have to if Blizzard balanced the materials. I mean why are shards so hard to come by yet hearts are spammed at you? I get that the ubers are end-game but don’t forget that they are needed to progress so they shouldn’t be the hill you die on and so they should make that loot more accessible by lowering the mats.
I’m nowhere too. Pit doesn’t interest me, I optimize for killing the mobs t4 level; normal. That way I got a lot more options, but I end up taking the damage of course. The way I like it, physical and without cc; hybrid bow and dagger. It’s always exactly that, and it works fine for t4 I think, I’m having a good experience overall.
The bosses does not interest me. I can run them a couple of times, np; then I’ve completed them. Primarily I am interested in roaming the world relentlessly. Which there are several obstacles in the way of.
- Obducite. Obducite must be procured within the dungeons, through the council or tributes. It is required for mastery crafting, which is required for advanced building.
Which is fine, a good implement but it lacks the roaming aspect needed: “Aha! A dungeon, I shall cleanse it from evil and reap the rewards” It can’t be spontaneous like that because you use a certain stone to open a certain ‘nightmare’ dungeon which u then teleport to. - The world events completely dominate, you always go to an event and you teleport there for expedience.
The world itself doesn’t hold enough points of interest or wealth to compare with the seasonal areas or the helltides. Therefore you can’t just rush out of town and into the fray, you have to open the map and examine the timers and find a suitable area to teleport to.
You don’t happen upon a seasonal area, run that for a bit, or find yourself in a helltide. Rather you seek that particular place and that makes traveling randomly erratic. - Inventory fill up rapidly. There’s villages spread around but rather you port out and back. This stops the flow of the game in my view. The constant need to rid myself of an overflowing inventory. And add to that the numerous occasions sorting the storage is required.
The villages must’ve been thought to be natural stops for salvaging and selling, possibly buying. But it is absolutely not working out like that. And that’s besides that no one likes to stop for this stuff unless there’s something of interest in the bags, which there rarely is. - Difficulty. There’s no variance on difficulty with areas. Ideally, in my opinion, area difficulty would be like the seasonal areas but fractured into smaller splits. The parts of the world would range from 65-75 = normal to normal+, 75-90, 90-110, 110-150. Something like that. Like you’d encounter mobs you can’t beat sometimes, too tough. With a friend u might, which gives a natural incentive to group up a bit if things is getting harder. And it gives a natural incentive to move around, because things will get too hard or they’re too easy.
At least I think it’s a good idea, that. But idk. A big need I have, roaming, is difficulty, and varying difficulty for the interest to remain.
I just feel lost. Where do I go and why? That’s why roaming is natural in this kind of game, you don’t ask then… u just go. That was the ideal in D1. For D2 the bossing meta was introduced. Run a track and there’s a boss at the end, seems a good idea. But it hurt the roaming aspect which is crucial to the genre. Or at least in my opinion it is. And it hurts the perception that there is a world. Like in D1 there is a world and levels to that world: The cathedral and its catacombs leading to the molten caverns entrancing hell itself. D4 feels fragmented due to all the portaling and instancing.
This too is an idea I had some days ago: Scosglen is of course famous for their woodwork, as such better bows drop there. If u want to find a fine bow, u go to scosglen. Kehjistan has famous iron mines and weapons of steel is in abundance there. But the natural resources of kyovashad is unmatched and finding material is easy around those parts. For mystical purchases, find runes and trinkets in blabla… I think all areas should have a specialty, a reason to go there; which tie in with my roaming fixation.
Edit: Sorry for the digression. Just this stuff on my mind rn. I am still bumping this for material dumping attention. Need options on that.
nuh uh what we NEED is a special dump for your personal garbage! hypocrit asstwat
Look, it’s obviously your personal garbage that we are disposing of right now.