I just would like the materials to be more flexible and more valuable from it. If there was something I could use them for besides summoning a pinata. I would immediately trade them in for 50% of the boss yields, immediately. And I feel entitled to do so. I killed the bosses, including Duriel and Andariel. Why I have to do that hundreds and thousands of times to progress? That’s bad design. 99% of the fun game is killing hordes of monsters, that’s how I like to spend my time in diablo. not holed up in a cave, summoning loot pinatas for hours. How’s that not obviously suck gaming. Everyone does that suck pain bore to get out there and be owning. Then the reality is that there’s no where to get out to, just back in on the bosses. or u could trim glyphs to 100 and lvl to 300.
imo… should be different areas in the world: easy to hard. with hard being hard as pit 150 (on torment 4) and easy being as the start of t4 (on t4). can’t go everywhere. but gains themselves doesn’t have to be much different, it’s a gameplay thing. Or it could be mixed spawns. Easy area you get pit70 mobs in t4, but they mix to 80. Medium you get 80-100, and hard you have 100-150 full range. or like 100-120 hard and very hard 120-150.
Like that I could feel myself in the world u know, I would go in and out of difficulty ranges and sometimes I would run from a fight I couldn’t handle. And other times I would win fights that are hard for me.
But I digress, as always. What I’m saying is that I … want a material dump, as per topic. I really think it makes sense. And I think that if u have an endgame that everyone avoids, u gotta do something about it. Leaning more heavily into bossplay is not the answer, I believe.
Edit: Thinking about this: Handing in and get 50% boss yield is a good idea, I think.
Then the guys who wanna work it can, and those who just want to slip out can, AND those who wants to trade has a BIGGER market! cause i might buy materials, being wealthy, despite not needing them for bosses… *if they have that alternate use.