Memory leak and quest progression

About half an hour ago my husband’s game crashed, having used up close to 20GB of memory in an instant. According to him it may be a leak and is very much something we’d like to have fixed.

In the same vein, our games constantly use up more memory on lower settings than some ultra setting-people we’ve seen, which seems odd.

Another matter we have noticed is the inability to join in on side-quests with a character that has completed them. This is such poor game design, it forces us to split up for the duration of the various blue quest dungeons if we want to play characters that are in different places in completions. We should be able to get into the dungeons we have already cleared, especially when getting into the realm of the host who hasn’t done them yet, regardless of whether we have completed the quest or not.

The game also has plenty of stuttering, no matter where we happen to be.

This is all very frustrating, to say the least.

I hope Blizzard figures out the memory issues and does something about this abysmal co-op situation with the quests. It’s terrible design to split the group in the middle of the session by denying entry to basic side-quest dungeons.

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