More slots on action bar

It becomes easier because you just take more defensive and utility skills. That build that didn’t have ice-shield now has it. That build that didn’t have leap now has it. etc etc.

So adjust the enemies to compensate.

Executing this combat style is far too easy as I don’t have to worry about pressing too much.

Demonstrably easier. No one is asking for the enemies to be easier to fight. If they need to be adjusted to compensate so be it.

Basically, I want a reason to be pressing more buttons. I already feel that way without assigning an ultimate to my bar, that the game is still at a good difficulty even when using all of these utility and defence skills without an ult on my bar. I don’t see a 60second cd changing that much. If anything they could add moments where if I didn’t save my ult for this pack of mobs I would regret it. Special mob spawns you might encounter every 60sec or so that require an ult drop rather than the game being as it currently is where it’s not even needed.

It’s far too late in the multi-year development cycle to be doing that level of change to the UI, the core components, the entire game balance. These kinds of ideas needed to be surfaced a year or two ago.

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How about we just let Diablo be Diablo, not Diablo for modern times. It’s always played like this because it’s a fast paced ARPG. Fans have been crying out for a faithful successor to Diablo I & II and finally we have one… This version is an excellent return to the Diablo feel and pace, before it was kiddified in DIII.

If you want hundreds of buttons and complex RPG elements, go play Pillars Of Eternity, or Divinity Original Sin. Leave Diablo alone and let it be true to itself - for once.

In Diablo 2, sorry for the ones who never played it or dont like it, but to me it’s THE benchmark for other Diablo games… I used the bindings for skills, buffs, auras all of it (QWER for skills and ASDF for secondary skills).

That gives customizability, usefulness… Right now D4 feels like a dumbed down diablo, ready for mobile.

That is the true spirit of diablo, if you want to play an enchantress and do melee damage as a sorc, go for it. Put your talent points where you want and more importantly, your STAT points. Even those are gone followed by just 4 skills? It’s D3 all over again and i personally dont like it.

It’s not diablo. There’s a reason D2 and D2R are still alive and kicking, because it was a good game. I didnt even play 3 seasons in D3. So i hope for the sake of replayability we get more options to customize our playstyle

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Sorry to say, but if you want to say that it should stay true to Diablo, there are way more skillpoints to spend randomly, skills to select and the now even missing stat points to choose than D3 and D4.

So how about you go play mobile games and leave Diablo alone and let it be true to itself - for once.

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Diablo has always been dumbed down. You must be thinking of something else…

I;d like you to explain that to me in that case. Diablo 1 and 2 had massive amounts of customization that made everything unique. Paladin/Monk with a bow? Go for it. Melee sorceress sure thing.

Now it’s just pre-selected stat points, 1 pick of a few skills for a maximum of 4. FOUR!

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I understand your concerns, but Blizzard stated already long ago that Diablo 4 fight model was tuned around Diablo 3’s.

Personally I felt fine with 6 skills, ofc I would have liked more but since this is the game design I felt ok with it.
I played Barb almost all the time, and the first 2 days I was playing a “full buttons” spec.
The last day I turned out on a 4 Button DOT spec… I added a 5th as the Maelstrom ultimate because it was doind a Huge DoT damage… and played with it all the time.
I Felt ok, it still the early steppes of the game though… we don’t know what will happen with all the endgame systems that we will face in the future :slight_smile:

I agree that the basic builds are different, although we haven’t had the opportunity to explore the full tree, or paragon stuff. But even with random builds from the original, it was always fairly simplistic. Nothing compared to PoE, Pathfinder or others of their type. We should also accept that there are aspects from the later iterations that will be influencing this build too.
I played Diablo I, II and III. The first was groundbreaking, the second was a mixed bag of huge playability combined with hugely disappointing graphics and the third was like playing Torchlight. None of them perfected the genre and most people are running on individual nostalgic experiences. But at least DIV has finally brought back the darkness, brutality and intriguing storytelling again. Other than that it’s just another Hack’N’Slash ARPG. They’re all dumbed down versions of the more interesting builds of D&D.
That’s just my opinion though… I like this new version and am not disappointed at all.

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You’re wrong. Having tones of skills is an old RPG model. All modern games play around limited skill set. I’m an old school player, I prefer when the game don’t limit me artificially, but I know i’m the minority and it’s not something to wait from a big AAA. It’s not the trend.
Today games are in my opinion most of the time over designed by designers, but that’s just my opinion. The trend is to limited skill sets, that will not change.

Diablo 1 was a streamlined version of the rogue-like. it was even created first as a turn based game. Diablo 1 is like the ancestor of ARPG and streamlining. If I follow your reasoning Daywalker, D2 limited the customization freedom, because in D1 you could learn/use any skill. D2 started to add restrictions with their class system.

Who told you so? You run a multi-billion dollar entertainment company and have created several proven successful titles?

And this is D4

Because they don’t play PoE. Nor in Lost Ark :smile:

Now it is fashionable to complain about blizzard. Even my younger sister, who doesn’t play games, complains about it because she heard what scandals they made at their company. Everything they do will be bad for you malcontents and ‘‘PROFESSIONAL’’ players.

I suspect that after all the changes you propose here on the forum, each of you individually would still be dissatisfied with the end result because something else would annoy you. That you were killed by another player, or that the 20 skils you put in the bar take too long to renew anyway, because they are just skils with a 60-second wait time.

Go play something else. Ask for a refund and stop making statements.

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Ok so how do you feel about the two other most popular modern ARPGs out right now?

Lost Ark and POE. Both have 8 skills. This is the standard as proven by the other biggest ARPGs on the market. No one asked for 6 skills and Lost Ark and POE devs didn’t feel they needed to limit players THIS much.

No one is asking for wow levels of buttons.

I’m asking for what seems to be industry standard for ARPGs. It’s only D4 and Blizzard devs that felt the need to go EVEN further and reduce skills to 6 instead of 8.

You only need to look at the two other major modern ARPGs on the market to see this.

At least you agree that limitation is bad.

And more buttons would be better.

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So play Dungeons and Dragons. There are no restrictions there.

Do you work in game dev? Where does it say it’s standard? Are there any 10 commandments on how a game should look?

This is just your opinion. If you don’t like it, feel free to pack your bags and play PoE.

If you can’t handle more than 6 buttons play lower difficulties. This was designed for players like you.

It shouldn’t hold back the rest of us because YOU can’t handle it.

Go play easy.

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Yes, and it suits me very well. I’m not going to play another year of 20-year-old D2

Ehh… it seems to me that you are the one who cannot stand more the fact that this game is not like everything else :smiley:

Go play chess

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Need more skills forsure

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Absolutely bro. More skills gang unite! Take my like :slight_smile:

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Last Epoch have 5.

Hey, I wasn’t complaining about D4 6 skills, just said I prefer it doesn’t have an artificial limit, but I know it’s not the trend for a AAA and will not happen. I’m happy we have 1 more than LE and would not complain if they put the ultimate in his own slot like in Lost Ark.

Actually that have nothing to do with difficulty, there is already builds where you don’t do much and things clear alone… like in any H&S. Even in PoE you can do a 1 button build. Lot of what the skills do can be replaced by legendary aspects.

And I think having more skills would make the game a LOT easier, because you could just take all the CD ones or the defensive ones. Actual D4 skill limit encourage you to use aspects to synergy with your skills.

I’m somewhat fascinated that you seem to think the entire Blizzard team are defying you, personally and that anyone who is enjoing the game in its current format has done you a great injustice.
The game is what it is, deal with it. There’s no way they’ll be making such fundamental changes in the 2 months before it goes gold.
If you don’t like it, maybe you should just go play something you actually enjoy… You know - instead of arguing points that will go nowhere…
Sorry if that’s hard to cope with.