More Torment Levels anytime soon?

Would you mind adding more Torment Levels, so that it doesn’t feel redundant to go and beat higher Pit Tiers? Like, just do it like you’ve done it up until this point: A new Torment Level gets unlocked for every 15th. Pit Tier we complete. That way, we can actually progress in a steady manner.

I mean, there are 150 Pit Tiers to get through, meaning that when we even get to complete Pir Tier 85, we’ll be able to breeze through Torment 4-content, and the amount of XP we’ll get at that point will be insufficient, to say the least.

So, would you please do that?

You can always get more XP at pits & hordes.

Well, the Pits are used as training grounds, like the Greater Rifts were in D3, and after you’ve cleared Pit Tier 70, for instance, Torment level 4 basically becomes redundant (Because Pit Tier 70 is equivalent to Torment 5). The Infernal Hordes difficulty level is whatever you have set your difficulty at, at the moment, where mine would be Torment 4. And this is where the problem is. You can’t really progress anymore, like you otherwise could up until this point.

and after you’ve cleared Pit Tier 70, for instance, Torment level 4 basically becomes redundant (Because Pit Tier 70 is equivalent to Torment 5)

And to be honest, this is why I wish they’d nerf the hell out of ALL the big hitting skills, and at the same time permanently remove the damage numbers from the UI - if players can’t see the drop in the big numbers then less will complain!

Diablo II only had 3 difficulty levels and that was enough to keep players happy for years. IMHO the game doesn’t need more Torment levels, the game needs the big hitting skills nerf’ed so that they are in paar with the skills that are currently considered crap, that way it would feel like we have more builds and at the same time make T4 a challenge.

Unfortunately, it might be too late to nerf the skills, as everyone seems to be accustomed to “easy street” :frowning:

Agree to disagree :upside_down_face:

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Why not buff the lesser-hitting skills? What you’re suggesting is like saying: “Become worse at what you’re good at“, instead of becoming better at what you’re less good at.

But even IF you get to have more builds, you’d still surpass T4 eventually, but you’d also be stuck at that level, which is the problem mentioned here.

In a way, it doesn’t matter if you buff or neff, in either case you will still hit a limit in both cases. By adding more Torment levels, the limit will only be hit at a higher level.

I’d still prefer making everything, as you put it, worse. In theory it should be easier to balance out all the numbers when they are “smaller”.

If you can believe the streamers, one of the main complaints/problems is build diversity, and I do believe that - I personally try to play a Staff of Lam Esen Charged Bolts build every season, and it is a little frustrating, as that build really sucks compared to all the metabuilds - which makes me somewhat unpopular in open groups :rofl: …. If every skill was equally bad, then the monsters would stand a chance and it might be a game of skill? maybe, maybe not :rofl:

Well, sure the limit would be at a higher level… it would be at Torment 10, which is the equivalence of Pit Tier 145. Granted, you’d then still have 5 Pit Tiers to go, which they really should have thought about, tbh, but it would make it way more of a steady progression.

As for making it easier to balance out the numbers, are you seriously suggesting that they can’t handle “big“ numbers? Come on, man. Give them some credit.

As for the Staff of Lam Esen Charged Bolts-build… are you sure that you aren’t just using it incorrectly? I mean, I’ve tried it myself, and it just didn’t work for my playstyle. That’s why I went with the Chain Lightning instead.

But in regards of the monsters standing a chance… are you sure that you aren’t just too good vs them (which I know sounds contradicting, ‘cause you said that your build isn’t that powerful)?

Yes you can. Just push higher pit level, and you’ll earn more XP than in the open world in the same time you spent in higher pit….

I think T4 is the top of the top for normal people.
T3 is the current top, something within reach. And T4 can be a bit trickier, which is good.
The balance on that seem fine to me. I felt the difficulty climbing has been great.

Talking about pit 150 is just… well, you see you guys don’t really understand that you are playing the extra game onto the extra game. You think it’s what to run for and that everyone is.
But it’s just for those very special meta builds. It’s a meta, it’s not the actual game.

The reason it’s not is because it then forces everyone to play those meta builds you feel forced to play. Since the difficulty on the regular game caps at a reasonable level, it is not as compelling to play a meta build since regular of your own crafting is just fine.

An additional reason not to add torment tiers would be spreading players thin across the difficulties.

Not really, the only thing keeping people from going straight to T4 when they hit 60 is the lack of paragon levels. Anyone with a coherent basic build can play T4, as soon as they get their paragon up.

it would be at Torment 10,

Thanks, that reminded me of why I hope they do not add more Torment levels. The more levels there are, the more it spreads the player base out over the various levels, which then makes it more likely that when you run open world events, you might be running them alone, as everyone else is off in some other Torment level (for me, this was one of the problems of Diablo 3).

are you seriously suggesting that they can’t handle “big“ numbers? Come on, man. Give them some credit.

No, that is not what I am suggesting. I’m not trying to insult anyones intelligence, what I’m unsuccessfully trying to argue is that “smaller” numbers are easier to manage percentage wise, for example a 100% increase of 100 is 200, whereas a 100% increase of 1 Million is 2 Million, both are 100% increases, but the amount of increase is massively different. I’d personally like to see the biggest hits (crits, overpower, whatever) max out at around 100 Million, do we really need Billions or even Trillions?

As for the Staff of Lam Esen Charged Bolts-build… are you sure that you aren’t just using it incorrectly?

Yeah, I’m quite sure, because I’m not playing this new “shutgun build” based on the Crackling Energy - I’m trying to play a pure Charged Bolts build, and have been trying to do that for several seasons now…

Yes, I thought I was saying that. So why contradict? I mean, it’s not a contradiction to what I said so why start with that? Is it that you think that there should be more torment levels? Why don’t you say that then?

And what happens when you far surpass Torment 4?

Keep pushing higher pit levels?

:person_facepalming:

Okay… if you need players to help you with open world events, you could just help them to get to that level.

Well, of course, the smaller numbers are easier to manage. They require less brain power.

And yes, we do need billions or trillions in damage… because that’s how much health the biggest bosses have. It’s like asking: “Do we really need to be able to lift 20 pounds?”, when the task requires you to lift 20 pound-objects.

Dude, if that is true, then you’re doing something wrong. Like, can you show me your build somehow? Like a link or something? Without it breaking the Terms of Service.

And yes, we do need billions or trillions in damage… because that’s how much health the biggest bosses have. It’s like asking: “Do we really need to be able to lift 20 pounds?”, when the task requires you to lift 20 pound-objects.

There is no rule or law stating that the life values for monsters/bosses are fixed. So, if the player damage values were greatly nerf’ed, then the monster values can also be adjusted - but not as much as the players damage output.

I’d love to see a situation where the Blood Maiden wasn’t one-shotted in T4, where it would be a super hard challenge for a single player, or a good challenge for 3+ players - however, adding more Torment levels shouldn’t be the solution (IMHO)!

But there won’t be any more Torment levels to reach for which is exactly the problem that I mentioned to begin with. And the lack of Torment levels is exactly why it’s not worth it to go past Pit Tier 55. Because the Pit Tiers are exactly the reason why we can unlock higher Torment levels. They are meant as training grounds to get us to the next level. Just like the GRs were in Diablo 3.

No they’re not….

You’re seeing it wrong….

The training grounds is the open world so you can reach higher pit levels…

It’s the other way around…

You can still in T1 and keep pushing pits to 100…

They’re not connected in any way…