For a limited time, reap Gold and experience with increased vigor during the Mother’s Blessing Weekend.
Is the XP bonus additive?
Can I load other players XP for a larger boost?
Can we please make that 250% multiplicative?
Wow… The player count must be taking a massive dive for Blizzard to be squirming so much. First the Season 2 news and now this.
I guess the twitch viewer numbers, or lack of, are in someway relevant after all
OOOOOOOOOOOOH now all the ppl left return with XP boost the game become fantastic -.- yeah yeah U HAVE TO FIX LOOT SCALE TO LVL!!! Put dignity on world boss and NMD And make party play sense …
In some ways this is good news.
For example, if you want to get to level 100 so you know you are really finished with the game… you don’t have to bore yourself to death for as long in order to achieve it.
So they nerfed xp to just bring event like that: Fantastic.
25% is nowhere near enough of a boost to make players return. You’d need like a 200% boost to compensate for how grindy you’ve made the end game! If you want players to return you’ll have to overcome their feelings of why bother create another toon.
Omg, with so many issues around D4 you come up with this? A temporary useless XP+gold ‘boost’?
I guess because your code is an outsourced mess it was too hard for the programmers to
Remove at least some useless attributes
Make items drop less like I am wading through useless stuff now
Make minions useful, like implement the suggested ‘move/attack here’ command.
Look at drop rates for uniques
… pick another 100 easy to fix suggestions from these forums.
NO Blizzard, I am not playing D4 in its current state.
I have no concrete evidence to back this up, but I would say they nerfed XP to slow down getting to level 100, in order to keep people playing for long enough to still be engaged by the time they released the season 2 teasers, and also to offset the bonus you can get from the season 1 BS.
This is why D4 is so restrictive because they want the players to remain predictable and therefore controllable.
However, the active player count is crashing rapidly so they released some of the season 2 teaser early in hopes of creating fresh interest but that hasn’t been significant enough to reduce the rate they are losing players, so now they are offering gold and XP to try and get people who recently stopped to come back for a while until they release the rest of the season 2 teasers.
What they don’t seem to realise is that the problem is that the game is still not very repayable or interesting and the endgame simply does not exist. So even though thier psychological strategy is sound it is not on its own effective enough to retain player engagement.
That and all the videos from influencers exposing thier tactics for what they are.
Don’t forget that from all of the changes they have announced, the changes to crit damage and vulnerable damage will essentially destroy people’s preexisting Eternal characters builds and the end of season 1 with the removal of hearts plus this damage change will destroy the season 1 characters as well.
So the plan is to try and get people to hang on long enough to have them all start over in season 2.
This is why the only things you really keep from season to season are cosmetics.
People buy cosmetics and keep playing new seasons because they now have more investment in the game.
This helps to create cognitive and emotional investment bias.
I don’t know how people are unable to see this for themselves but whatever.
And this is just my opinion but it is so painfully obvious to me I have very little doubt that my assessment is extremely accurate.
Face it. It is a very average game and not very replayable. And blizzard is just playing the players.
Better to find a new game.
This will happen even when the game peaks and even when the game is garbage like now
This is a seasonal game.
People need to stop being attached to their characters like it’s wow or a dog or something
They will change vulnerable so it is not mandatory that is a good change in my opinion because having all builds being dependant on that one mechanic is cringe…
Next hears are giving you borrowed power so yes you gonna lose it
but wheen seaosn 2 starts you gonna get something similar with a theme
It’s always like that
be it POE or Diablo 3 you are always going for that first few days of a season to have FUN with your build…
Absolutely correct… If they want to continue playing D4 that is.
In time we will see if it is something that enough players care to deal with along with the other issues people seem to have with the game.
Personally, I like building things in games and I really enjoy randomly going back after sometime to play with what I have created.
I also dislike repeating the same thing over and over for the same result everytime.
So for me at least, the game doesn’t suit me anymore.
I won’t lose sleep over it though
Tell me that is Starfield launch week without telling me that is Starfield launch week
Yeah. No. This is not the problem.
The problem is far, far, more dire.
They built a garbage, empty, product from scratch ignoring everything they delivered to the community in the prior revision of this game.
They’ve intentionally crafted content aimed at addicts, not gamers.
The levelling is stupidly slow and unrewarding and levelling IS “the game”. Not the content. Not the kit. LEVELLING.
This isn’t a game. It’s brushing your teeth or mowing the lawn. Laying down a fresh coat of paint to watch it dry is a chore, not a game.
This really isn’t the issue Blizzard are facing now. The problem they have is they are now being forced to compete with decent game releases coming out now or in the not too distant future and the weaknesses in Diablo IV just mean it’s becoming impossible for them to hang on to players.
Allow me to elaborate.
When DIV first released back in June the only competition realistically was PoE. And these were games aimed at 2 very different ARPG audiences. Lots of players were excited to play DIV back then because it offered a hack’n’slash type RPG experience without requiring the massive investment of time that PoE mandates, so was extremely appealing to the more “mainstream” game audience. Naturally the no-lifers completed the game quickly and by July the problems were starting to appear…
Ignoring the countless bugs and QoL issues the primary problem is this - Diablo IV is actually an extremely good game from level 1 to 50. The campaign is solid and enjoyable and the levelling experience in Tiers 1 & 2 actually feels pretty good overall, the gear power and xp gain seems to keep up reasonably well with character level progression.
However once players start getting upwards of level 65 and certainly over level 80 the astonishing lack of end-game become immediately apparent. There’s a couple of spikes in player power when you switch from tier III, and again switching to tier IV but generally levelling past level 80 just gets worse and worse as gear drops that are actually worth anything are few and far between due to the appalling itemisation in the game and the xp gain falls massively behind the amount of xp required to increase level with each level earned. Coupled with the fact that you can ONLY level paragon glyphs in nightmare dungeons which generally means that once you’re in tier IV doing any overland content feels like wasted time and thus forces the end game experience to be essentially “spam nightmare dungeons over and over” and you can see things are starting to go badly. Even this situation wouldn’t be unsalvageable until you realise that even though there are “100+” dungeons in the game, there are actually really just about 15 and there are only 8 bosses.
Whenever I do a nightmare dungeon I actively hope Butcher spawns to at least add some excitement to the process.
So where does that leave Blizzard now?
Well firstly all of the serious ARPG guys have largely ditched DIV and are now playing PoE and basically getting hyped for PoE2.
And then there’s the competition for other types of game. You see the kind of people that Blizzard hoped to harvest with DIV, the less serious more casual kind of player who just wants a game to play for a few hours here and there, well they are the type of gamer that will look at what other games are being released at the moment and, hell, are they spoiled for choice right now.
Balders Gate has already robbed a big chunk of DIV players, Armored Core just came out and that will surely grab a whole load more.
Then you’ve got Starfield just coming out as well, and in a rather hilarious twist of fate Alan Wake II comes out just in time to ruin DIV’s season 2 release too!
It’s really not good times to be a Blizzard / DIV developer right now sadly.
I’ll probably log in this weekend to see if the XP boost makes much difference to my character but I’m not realistically expecting much from an extra 25%. In all likelihood I’ll be playing Armored Core and will wait to see what the reviews say about Starfield. Whether or not I play season 2 or just dive straight into Alan Wake II, I’m not sure at the moment, but Blizz are going to have to pull something really good out of the bag to get me to come back to be honest.
This! Exactly this! So disgusting to see a good game go to waste for corporate greed.
WOW
Such buff
Get ready for Server Slam 2.0 as the game will be flooded with players.
NO
Great comment!
I would like to strenghten your point on QoL-Features:
Having to deal with the inventory and the current paragorn boards prevents people to play around, which could at least be a good motivation to try different specs etc.
Loved your post. Well written.