My concerns after beta

I leveled my sorc to level 25 and done most of the side content ( could not find 1 dungeon and about 3-4 quest but these are a drop I think as I did not have any ! on the map). I really like the game but here are my concern:

  1. Legendaries are the new rares and the yellow rares are the new magick items. I dont know if its for beta only but the drop rate seems bigger than the ones in D3 and seems ridiculous. The “gambling” vendor for the event currencies is good and all but it seems worthless if the loot drops like crazy. By the time I got 25 I already had my legendaries for the build (and I wasnt even farming, just doing all the content once) and I know that I wont be swapping them for anything because they are just too strong. I will just look for the same legos but stronger version.

The rares drop like crazy but I suppose they are needed for salvage same as in D3 (but still its not rare, white items are rare).

  1. Still too much power comes from gear and not from the class itself.

  2. Level/world scaling. Something is not right if a level for example 12 can almost one shot a story boss but the higher the level the more You struggle. Same with open world content, the lower the level the more damage You are doing (its especially visible in the events where more ppl join).

  3. Sorcerer? As for now this class seems a little easier to play than the rest. Got a very cheap/high damage turret that if lucky You get the lego to double the number of it, not to mention incredibly high survivability (3 different shields if needed!!). This is a perfect class to meta the game (sadly as is in D2 for over 20 years now).

  4. Please make the exploration a one time thing only accountwide.

  5. Dungeons and cellars…I did 23 dungeons in the beta and I was exhausted because it was always the same. This needs to change sooner or later.

All in all was a fun weekend and Iam looking forward for the release.

Cheers!

2 Likes

Power needs to come from gear, thats how its been.
Its supposed to get harder the higher level you get.
Keep in mind that the sorc and the other classes right now are maxed at lvl 25, will most likely be different at max level.
I agree with 5 and 6 :slight_smile:

Legendaries are the new rares, Uniques are the real Legendaries. Or you could say Uniques are the new Uniques, because Legendaries in D3 were extremely common, at least these days (not really at launch, but D3 launch legendaries were worse than rares).

Legendaries are really just rares that you either equip if they are good, or you extract the power and place it on to a good rare. That’s what I did on the beta as part of creating my optimised set, both rares and legendaries are highly valuable.

Uniques come at the 3rd difficulty tier, I have no idea about them but I assume they are like D2 Uniques, less random in nature and more powerful. The system works for me because having legendary effects available on effectively every slot gives you massive build diversity.

Haedrig’s Cellar from D3 is copy-pasted all across act 1 of D4, it’s definitely lazy and boring, especially since sometimes you literally kill 2-3 mobs and it’s clear, just a waste of time.

I did 22/23 dungeons (23rd seemingly doesn’t exist, because I cleared the map?), it’s effectively the same corridor experience every time, very lacklustre, very annoying when you have to backtrack for 3 mins to pickup a key you missed, and the same bosses over and over.

The most concerning thing about the game for me is if the dungeons are meant to be the endgame, it’s going to be really boring and shallow. The dungeons are a poor replacement for D3’s dungeon orientated progressive closed world, and they are a poorer replacement for rifts.

I agree to all the things you’ve said and I’d add what actually concerned and annoyed me:

  1. Character level up too fast. I reached 25th lvl waaaaay before I cleared Act1 activities.
    It may be dangerous to full title when instead of pushin main quest line I can get so powerfull that the rest of the game will be easy and otherwise, instead of leveling up on side quest I can just do main quest to abuse lower level difficulty and finish the game quicker.
    Leveling up should be a reward.
  2. And speaking of rewards LEGENDARY items drop rate is so high its not even funny.
    Actually as a hardcore rouge i got only 1 legendary untill 22nd level and as a softcore barbarian I was showered with legos I actually stopped to pick them up… Rng? Cant say.
  3. I totaly dont understand why higher difficutly levels are blocked and we are forced to finish the game at 1st or 2nd diff? I demand a challenge and current “Veteran” mode is still to easy and game is finishing itself without me trying to survive. Barbarian built as tank became totaly immortal at some point :F
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Legendary drops are just the new crafting materials… Did you find any Unique item? I think those are the new Legendaries.