My rant on The Pit, Tempering, Masterworking and Teleporting

So i have levelled every character to 100 and even some classes twice. Levelling and getting to endgame is fun, that has to be said. But once you hit 80+ and get into the endgame, the game gets less and less appealing. Here’s why (in my opinion).

Tempering and Masterworking
Lets start with this. There are many aspects i like to tempering, but also quite a few i dont like and i have seen many people complain about this on reddit as well.

  1. Levelling up with tempering
    This is completely broken. Rolling a high level temper on low level gear basically trivializes all content. It makes levelling obviously easier, so i consider this a pro. But it could also be considered a con, because everything will die with 1-2 casts due to the double proc chances. Also the extra damage you can roll on rings/amulets/weapons and gloves is in my eyes a pro, but basically makes your base damage go through the roof. Then the defensive tempers with Health and Armor make you practically unkillable by any open world content, even to enemies which are 30 to 40 levels above your current level.

  2. Item Bricking
    While i can understand that the Devs don’t want to allow people to just infinitely reroll items with tempering, there is nothing more frustrating then getting a 2GA or 3GA item and then bricking it because the temper goes the wrong way. It would be nice if we could reset it it, or keep going, but with increasing costs. Similar to enchanting basically. Or maybe at a cost of extra/other items like the armor/ring upgrading materials of which we have more than plenty by now (well i do).

  3. Masterworking
    There is too much RNG on this. There is no way to know what happens at ranks 4, 8 and 12. If one goes on the wrong stat, it means a reset, 5 mil down the drain (which is ridiculously high for most casual players) and another round of materials and gold for the next attempt. It would be nice if we could get a system similar to enchanting. Where we can choose to keep our current, or try again at increased cost. This would also be quite nice for tempering and would make the endgame more approachable for the casual players.

This brings me to the next issue.

The Pit

  1. Bosses, Scaling and One-shot mechanics
    So i haven’t gone much higher than Pit 100, but i think the scaling in HP for bosses is ridiculous. Also the way how the boss mechanics work are just tedious and frustrating. Because those red ghost attacks are scripted and not actually attacks considered by the boss himself, a lot of damage reduction modifiers just do not work on them. Which turns them into oneshot mechanics and it has nothing to do with the bossfight. It would be nicer if the boss actually did more damage and you would leave that red stuff out of it. And instead of just giving bosses massive amounts of HP, give them abilities like elites in dungeons. Fear, Lightning Pillars, Drifting Shades, or other modifiers (at random). Stuff we can actually use our defensive modifiers against.

  2. Solo Pit vs Group Pit
    So at first it was just plain stupid on how the rewards at the end were distributed. 66% for the person who opened the pit and 33% for every other party member was just not fun and not at all promoting group play. Then the devs changed this to 100% and 50% for the other people. But this is still a sucky choice. It does not motivate me at all to play in a group. Why should i waste my time, on bosses who get even more hp due to the party, which then also take even longer to kill, only to get half the rewards at the end… Nope!
    Give every player the same amount of masterworking materials. Remove those stupid rune shards from the game and let everyone profit from the same rewards. Actually promote playing together for a change.

  3. Pit Rewards vs Masterworking costs
    It is just insane who thought this system up. While the hardcore players who play more than 3 hours a day probably won’t have an issue with this. To the casual players who just can’t afford to play hours a day, this system is starting to feel like work. Farming the pit, over and over again, solo or in group is boring. Only to get a wrong masterwork on your item, draining your gold and materials, only forcing you to do more senseless pits. There is currently no benefit in doing higher pits, because all it gives you is 1 crafting item per pit level extra, but it does punish you with massive amounts of HP on the final boss. Getting to the boss is no problem in most cases. But then when you get there, aside from getting easy or difficult bosses and mechanics, you run into this massive HP wall and forced “dancing to stay alive”, is just not worth the effort. And doing lower pits, which are not challenging at all makes it boring and unnecesarily time consuming. Either nerf the bosses like i suggested above, or give us more materials per pit level. Or decrease the costs on masterworking materials and gold.
    We dont all have 5 bilion gold lying around on a shelf. Most of us have to play a lot to get enough gold to do 1 or 2 masterworking resets. Whispers are underwhelming in gold rewards, with the exception of the greater chaos option. Doing NM Dungeons rewards almost no gold either and selling items means you dont get crafting materials, which can bite you in the behind in the long run. I hate being forced to do helltides just to get gold. Or to do whispers for the same reason. Make the need to have gold for crafting less needed. Increase repair bills or something if you want a gold sink, but the current system just doesn’t work (for me).

  4. Stygian stones.
    The droprate, even after the most recent patch is still ridiculously low. I would like to suggest you implement a procentual increase per pit level on the drop chances for stygian stones. For example 1% per pit level above level 1.
    So at level 10, that would mean 10% chance for a stygian stone to drop, at level 50, this would be 50% chance and at pit 100, a 100% chance. And obviously any higher, there should be a chance on multiple drops. Because currently its still abysmally low. I have run hundreds of pit runs so far and maybe only seen 5 stygian stones dropping. Its just not rewarding at all and because of that, not fun.

Lastly, my rant about teleporting in general and teleporting to other players.
Why are we being forced to teleport to Gea Kul or Zarbinzet when we are in a specific zone? Most of us prefer to go to towns like Cerrigar or Kyovashad. Please give us the ability to set a default town to teleport to. It is tedious to every time go to the world map, drag that thing around to teleport to a town of our choice. Also the notification “Teleport to -location here- with the Yes and No choice” is unnecesary and just contributes to the tediousness of this process.

Teleporting to other players is also stupid. It was 100% better in the previous Diablo III game. Why don’t we have a similar right click menu to teleport to our party members from anywhere in the world? Why do we have to go through 2 seperate loading screens to first go to a major town and then to teleport to our party members. It was possible in Diablo III, what is the excuse here?

Dont get me wrong, i like many aspects of the game, but the stuff mentioned above needs to be adressed in some manner i think.

Thanks for reading if you stayed with me all this way :wink:

12 Likes

Well done indeed.
I wish I had that time to spare to do that but tbh I dont feel I want but well done

have to be careful what you say about tempering here… you will be attacked for having an opinion just like i was. some players think it is perfect

Well some might think so. But it isn’t in my opinion. there’s plenty wrong with it and i don’t mind being “attacked” by other players. When did sticks and stones lose its relevance? If people disagree, it is their good right to do so. As long as they provide a valid counter argument.

There’s 3-ish types of players here to consider and you cant please em all.

  • Casuals (1-2 hours of game time per day)
  • Streamers (3 or more hours of game time per day)
  • Fanatics (All day, every day, excluding food/sleep)

I think the majority of the players are the casuals and with the current system, those are the ones being punished by mechanics which are considered good by streamers and the fanatics. Prove me wrong :wink:

Totaly agree on this one! its at the point its so frustarating that it affects how much i enjoy the game at this stage. The RNG is so big that there is nothing i can do to affect the outcome on the MWing. And the Tempering? omg… If you are not a big streamer that have the comunity to run for mats, items with good rolls, boss sums etc its nothing for us casual players at all. i play 5h a day and still falls to that anoying RNG system

I completely agree with you. I’ve also noticed that the game isn’t designed for people who just want to jump in and play occasionally. It’s more for those who can spend entire days playing. Blizzard seems to have completely forgotten about those of us who have jobs, families, and kids, and who just want to play in our spare time.

Casual players usually play whenever they have time. For example, they might play 3-4 hours in a day on the weekend, but during the week, if they find an hour to play, that’s a lot.

just not getting the same stats in a row would be nice, i don’t think unlimited resets is a good idea but Some way to possibly restart the tempering would be nice as many players, including myself don’t like bricking items with stats that are useless to our current builds especially when a 3GA item is hard to find… unless you are a streamer with money to spend and friends helping you out… yesterday people was telling me you can still use the item even if it has the completely wrong stat for your build and i told them why would you? it makes 0 sense… and i am not talking about you @deepcage but others have and said tempering is perfect when it clearly is not. i am a Fanatic as you put it and i can tell you i HARDLY get 2 GA items never mind 3 GA and the 3 GA i have found all bricked and it’s never a good feeling when the stats on it are perfect for your build but you temper it and receive warmth for hp when you run a ice build and really needed frigid breeze for the mana as you already used all your tempering on the first stat so maybe making each stat have it’s own tempering limit would be a lot better than having just 5 tempering for ALL

your " review " sounds like a copy paste from my lol, its not ofc, but you talk about some of the same points i do and almost everybody i know. so lets hope they are listening and doing the changes soon :stuck_out_tongue:

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i think they only listen to the people who have a bigger impact in the game as i have seen… some players have storage FULL of 3GA items(say no names) but that is impossible for most players. even myself i spend WAYY too much time in game i wake up and play till i drop and i haven’t found many so they will tell you nothing is wrong with tempering because they just buy another 3GA and gold plus have a ton of players throwing mats at them… go look at post failure is not an option and you will see

i work mostly from home… i prolly spend arround 12hours to 16hours with pc on, every day… ofc not always playing but i do have alot of time and did invest alot into trying and wanting to like d4… and im so far from hiting 130 pit xD i can imagine working people… with much less time then i do… well i dont need to imagine actualy lol i have friends i kinda boost on a daily basis and i see theyre progression with me helping is slow. i can imagine alone… they prolly not even b 100 yet… but yeh kinda sucks, this game dont respect your time and money at all :stuck_out_tongue:

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what class are you playing? i’m on a frozen orb build and i can’t pass a tier 110, maybe because a streamer who is big told devs in PTR frozen orbs needs a nerf so they did :frowning:

i was trying for a thorns necro this season since i tryed most other builds… but also made barbarian for the fun… but then i saw i need to do rogue too to get crit damage on weapons and that got me fed up too xD

yep same as pas 2 seasons everyone has gone back to barb… all started necro until they see what the barb can do again as always it is the meta class hitting Stupid digits and has Mad hp but i have to be careful what i say or the barbs will come and attack me Again saying it is the only unfailed class in d4 :joy:

I normaly check whats most op and take the less op ones and try push them as high as my old self can xD. I got tons of time to play and explore and read stuff. So to me copy pasta a build from streamer or site just because it does a bit higher pit would b boring… id rather b on low tier but playing with skills i enjoy with a self made build… but its hard game solo, takes ages to progress with no helps :stuck_out_tongue: but yeh i kinda like that too so yeh xD per example i refuse my self to play barbarian with shouts xD thouse shouts are so op xD i have a barbarian m8 who i play with sometimes and doing pit with him on my necro minions is so much more easy thx to shouts :stuck_out_tongue: so yeh im playing barbarian with brawling skills rather then shouts and its so much more fun, tho ofc dps is much lower xD

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try being a sorc rn it’s HARD work and they taken away some important stuff from us like evade teleport giving you the barrier is gone :frowning: hey if you ever need a friend in game to play with i am here daily… my tag is yae#21268 feel free to add me :orange_heart:

i seen sorcs doing good 90+, for me. its already decent in my books but yeh cant compare to how easy some barbarians get it at some stage… thouse bleed stacks are insane and the hp pool /sustain compared to other class’s. the fact that can use so many powers and other things yeh… hope they bring others to barbarian level at some stage rather then nerf barbarian tho.

shhh the barbs will come in force!!! :rofl: i try ask for a little help for sorc class and they jump on me because i used barb as an example

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its typical :slight_smile: well im a barbarian project too lol and im not calling for a barbarian nerf but a boost to other class’s :stuck_out_tongue: they deserve to have fun too :slight_smile:

Barbarians with no shouts are crap too as well they need find a way to boost other skills a bit and make them worth taking over shouts or make it so cant take all shouts at once… cause thats one of the things that in my opinion makes barbarian over the top… that and fact can have so many powers yeh…

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that’s what i said >.< they was like barb is unfailed i’m just another sorcerer main crying blah blah