My thoughts as a Rogue for Season 6

Hello everyone,
I wanted to share my thoughts on Season 6 as a Rogue player. This has been, by far, the most enjoyable period I’ve had in the game since its launch. Leveling glyphs to 100 (solo), tackling pit 100, and efficiently soloing uber bosses requires gear and gameplay optimization. Paying attention to every detail and gradually seeing progress has made me more invested in the game than ever. I strongly believe this level of challenge is what each season should offer, and I hope Blizzard sees this as well. In my view, if Spiritborn wasn’t so overpowered (it’s currently broken, dealing 10 billion times the damage of everything else), the class would be even more enjoyable. Sure, it’s satisfying to smash everything with a single button, but it quickly gets repetitive, and the drive to improve gear, spec, and gameplay fades.
Overall, I think the balance and progression challenges this season have added a new depth and excitement to the Rogue class, making it a truly rewarding experience. I’m hopeful Blizzard takes note of what’s working well here and continues refining the game to keep it engaging. Here’s to seeing even more improvements in future seasons!

what type of rogue did you play?

For leveling and entry level build is Dance of Knives, for end game Flurry Overpower build.