New Patchnotes 1.4.1 Discussion

The patchnotes i want to highlight as a first respones is:

  • The Gold cost of Masterworking has been reduced.
    • Examples:
      • Ranks 1-4: Unchanged
      • Rank 5: reduced from 450,000 to 400,000
      • Rank 8: reduced from 1,000,000 to 800,000
      • Rank 12: reduced from 10,000,000 to 2,500,000

With the Dev’s Note:
We want to make the main push for Masterworking to be focused on the acquisition of materials, and less focused on needing the Gold. We want to avoid the possibility of having the materials available, but needing to take extra time to collect the Gold.

My feedback is, you dont play youre own game. Period. Everything is gated through gold now for no reason. Gold acquisition is now one of the major points of endgame and extremly unrewarding but not only that it is boring and almost only through whisper in a normal timeframe feasible.

Why is it like that?

Whisper are fine, now and then but doing them 2-3 hours to enchant an item is BS.

Also they do not acknowledge the problem with bricking items on 2 ways. First you need a drop, then you need to reroll 1 stat and there is the first possibility to soft brick youre item then you temper and there is the hard brick hurdle. Then we need to Masterwork and that takes a lot of tries to make it right with another gigantic gold sink without a way to earn gold in a normal way.

I need to go out my way to grind so much (item, mats) on top of that i need to grind mindless gold. Why ? This is nonesense. Make it cheap or give me a way besides Whispers. A good item plus mats takes already a lot of time. Stop making this loop longer than it needs to be. Also buff yellows, they are useless and a waste of space… except the money from the trader.

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I really would like that we could reset tempering, even if at a cost… and your right gold outside helltides or whisper caches seems way too low :stuck_out_tongue: and we also aint picking up / selling as many yellows… :wink:

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