New Reliquary - is it even worse value than the Battle Pass?

The current BP system is buy a BP for 1000 platinum, earn 700 platinum back by completing the BP = net cost of 300 platinum per season.

The new Reliquary system costs 1000 platinum to unlock all of the reliquaries at once (or even more if you do the 3 separately…). It then says you can earn “a couple of hundred” platinum by completing the free reliquary, meanwhile the preview of the Beast reliquary (one of the other 3 paid ones) showed no platinum rewards. So…2-300 platinum back in total? Net cost of 700-800 platinum per season?

I see content creators doing pseudo-paid posts saying the new system is better as it has platinum rewards and most rewards are available for free - but my reading of the blog post doesn’t support that at all. If you get 2-300 platinum for completing the free reliquary then you are still way short of what you used to get and most of the rewards are still behind a platinum paywall (3 of the 4 reliquaries).

Any clarification much appreciated!

4 Likes

Im having a difficult time playing Diablo 4 after i have spent 90 euros on it and i have a lot of macro transaction (there is nothing under 1 euro so we cant call it micro transactions anymore) after the battle pass gave 666 coins now it gives on 200… I feel dread just looking at the icon on the desktop.
You guys are really milking all you can…
This thing with the fomo and ant customer predatory pricing and giving all the best item looks for money instead of gameplay combined with the kinda souls gamplay really makes me want to play other games at least with them i dont feel like i have been spitted on.
Shame on the people who thought about this and on the people who implement this.

The return platinum is greatly reduced and there are fewer rewards. Im not surprised, i knew the moment they announced they were replacing the battlepass, it ment they found a more profitable model. This change was not for us the players, it was for Blizzards own pockets.

2 Likes

The lack of platinum is one thing, but I seriously don’t get how this system got through ptr or any testing. Previously we had “click on reward, accept” and you were done. Now it’s go into one sub menu, click on item, authorising transaction, accept purchase. And you have to do this like 20 times. Talk about wasting players time.

Yeah, that kind of design choice… intentionally slowing progress to push microtransactions, can be incredibly frustrating for players, and it often reflects poorly on the whole team, even if it’s a decision driven by upper management. The developers likely have little say in those monetization strategies, especially at large studios where corporate directives outweigh creative input.

For devs who genuinely care about the player experience, it must feel demoralizing to see their work entangled with aggressive monetization tactics that alienate the community. The disconnect between corporate goals (maximizing revenue) and developer goals (making a great game) seems wider than ever. Blizzard is just thriving on former succes. They are burning bridges faster than Usain Bolt can run.