New Season Reset

Could you explain to me how the concepts of open world MMO and the season pass that resets the character every 3 months can be combined? I don’t understand how it makes sense to have a persistent world in constant evolution, but having to start from scratch every time to enjoy new content and items. This seems to go against the concept of persistence that Diablo 4 promises.

I played for more than 180 hours, I powered up my character to the maximum, and now, with the release of the season pass, I should start over with a new character to participate. Personally, I consider this experience truly detrimental, and if confirmed, I will request a refund.

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Than go refund.
It doesnt reset you character but gives you seasonal rewards for doing a fresh one.
You wont have to play through the whole story again and as it seems wont need to do stuff like the collectible statues again.

The share open world has nothing to do with how a season system works. Why do you think its different with D4 than in D3 or PoE because of the shared world?
Its not an MMO, not even close.
Its an ARPG with instances that holds a few random people in one zone together that may or may not walk into each other here and there.

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Why did you pre-order if you were not fully committed to the purchase and never researched what mattered to you? I don’t understand humanity anymore…

Anyone who participated in the early access beta should be getting a partial refund at this point, if any at all.

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and no in the beta both closed and open have not shown the seasons and even now they are not very clear

They were not supposed to, they were supposed to make sure that the game ran on the majority of systems and that their online infrastructure could handle the stress of millions of players logged in.

Most seasonal games send your character’s gear and resources to non-season upon a season being completed, then when a fresh season launches you are level 1 with no gear or inventory and need to grind up again, out-with cosmetic rewards what tend to remain persistent, otherwise you can continue your previous characters progress on non-season and not participate in seasonal mechanics or play with others who are playing the season instead of non-season.

But if they add new items or something else who does not want to participate in the seasons is as if he had a game in half

Also D4 is not an MMO, its an ARPG with “MMO Lite Features” I don’t think they have ever described the world as being persistent.

Maybe the game is not for you then, My advice is be wiser with your purchases in the future and don’t throw money around when you have no idea what you are buying, it only creates hassle for both you and the company.

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Thats the point of seasons. You can also wait to get those in the main game after season ends usually.

We can hypothesize that Diablo 4, in terms of gameplay, is an ARPG with an open world. If I were to compare it in terms of user experience, let’s say I play Skyrim, progress through the story, level up my character, and after 3 months a new temporary content is released. Instead of being able to enjoy it with my character by simply scaling the stats or something, they tell me, “Hey, nice, but you need to start over from scratch to try out this new content and mechanics…” It’s as if in Guild Wars 2, every seasonal free mini-expansion, I have to start over from scratch and do everything again. The experiences offered by Diablo 4 are highly comparable to Skyrim and Guild Wars 2, but as in WoW with content patches, here, to be able to enjoy it, you have to start over from scratch.

Do you think this is a good UX concept? The pattern used for D4 is more similar to MMOs than to POE, D3, or D2.

I’m sorting my plants and twiggy out today. That’s all i know. I should trim the fairy garden too but it’s not my job.

Those comparisons doesnt match even closely.
In Skyrim you dont have the essential loot end game grind loop of an ARPG.
This endgame point is reached pretty quick in an ARPG. So if you start a new season run in D4 you will be in the end game grind after a few hours.
You wont even need to replay the story or other quests.

So the amount of time to level up a character in GW2 and do everything to reach raiding etc. is way higher than rolling a season character in an ARPG.

You cant compare completely different genres in this case.

Naaaa… complete Skyrim, mod it on PEETHEE so that everyones naked, go on a killing spree… awesome! RAWR!

I can see why you chose Skyrim for comparison because of the open world aspect, but I believe that Diablo IV is much different, like others before me in this thread.

Now, to your original post: Let me kindly try and explain how I think it is going to work :slight_smile:

At the release of the game, before season
We get to level 50 and start grinding paragon levels (up to 50, max) for a total of 100 levels. That is the main goal, along with finding epic gear and try to achieve our dream build, whatever that may be. To be real, only a few of us will actually have the time to invest that many hours in the game before launch of season.

Now comes season
Just a few weeks after release, I think Joe Shely, Game Director, promised :thinking: … And this is what I expect to reset, based only on how resetting worked for Diablo III (keep in mind, none of us actually knows)

You will keep all your unlockables (horse and cosmetics) along with ‘global’ ressources like herbs and everything else, but these items will only be available to your non-season characters.

For seasonal characters you start with a clean slate.

Words are often just opinions, including mine
Now, others in this thread mentioned that the story does not reset a long with quests, I do not know what new things the beta will offer, or if the map will reset (which I assume it will) and someone also mentions that you will keep the bonusses from your statues of Lilith - again that seems weird to me, how would that be fair to players who only start at the beginning of season?
That said, until I see official sources, I will simply interpret that as speculation.

Again, none of us regular players actually knows what Diablo IV seasons will be like. What I do know is that the devs will talk more about season before it launches, so you will have ample time to decide if seasons - or the entire game are/is for you :slight_smile:

Personally I like seasons for the new content. I do not like the idea that content might be exclusive to seasonal players, as it splits the community in seasonal players and non seasonal, but like Diablo III, I can learn to adapt to it.

I hope seasons for Diablo IV is a masterpiece in its design, but until I read/hear official word from the Diablo IV development team about how the season is designed, I will not worry too much about it :slightly_smiling_face:

After all, levelling in Diablo IV so far has been a breeze, compared to Diablo II and Diablo III.

:pencil2:Edit: Corrected Diablo IV to Diablo III in the final sentence, and improved grammar.

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Thx for your point of view

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You’ve a point.

Despite of D4 is far from an MMO kinda game, D4’s seasons don’t neccessary need to be like D3’s seasons.

Devs can implement seasons in D4 like in any MMO games meaning, grinding seasonal stuff and discovering new story contents with ppl actual character(s)… no need to create new toons to participate to a season.

In D4, there’ll be plenty of endgame contents and more than enough to support MMO’s season-like.
One of the main reasons for seasonal character in D3, is leaderboards… bringing some extra endgame content to a game lacking of endgame content.

I’m definitively not a fan of eating same content from scratch all over again so, I’ve never played any season in D3 but I still keep grinding D3 for new stuff… that’s my actual game until D4’s release.

I’m sure D4 can provide both normal seasons MMO-type and competitivity aspects like in D3.

It’s not an MMO. It’s an ARPG with some elements of MMO so your first paragraph already doesn’t make sense. You have a wrong idea about the game and genre in general.o

I really hope this is true…

My first ever decked out seasonal character SHOULD PERSIST and REMAIN

If they are clearing all seasons as if it was a 3 months open beta. Im refunding immediatly

If Diablo 3 is anything to go by… The character you create will be transferred to the non-season (Eternal Realm) with their gear and skills intact at the end of a season.

However on a new Season launch, the season progression side of the game is “wiped similar to like it was between betas” as you mentioned earlier and the game resets for seasonal mode.

Now if you have become attached to the character and want to use it in a new Season there was a rebirth option in Diablo 3, that deleted the characters level, skills and gear and started it at level 1 (I will note that you could store the gear in the non-season vault/chest), or another non season character before resetting the character so the gear is not permanently deleted.

If you don’t want to reset the character and keep it as is in the Eternal Realm, then you simply create a new character at the beginning of a new Season. This is the cycle.

Or you can stay in non-season, forfeit the seasonal theme, rewards and battle-pass and not have to worry about ever loosing momentum.

You dont have to hope, it is true.
Its confirmed and already the same system in D3, D2:R and PoE…
There would be no reason for deleting seasonal chars.

That’s the point.
Shouting “refund me” before having to see the full product, and with no real information, is crazy