I don’t see an incentive to do high level Nightmare dungeons, a level 70 dungeon drops the same power stuff as a level 50 Nightmare item, the only difference is that it takes me longer to finish so it wouldn’t make sense to do it .
A level 50 Nightmare dungeon takes 5/6 minutes to finish (I’m an ice splinter spellcaster lvl 100), if I have to spend more than 20 minutes on a level 70 dungeon there is no incentive for us players.
Whispering tree completely useless, I get trophies in PvP (two birds with one stone) just because I’m in that area, world boss that falls in 30 seconds, final boss of Nightmare expeditions less powerful than a normal you Elite find in the dungeon… is a completely casual game and above all without content.
I honestly expected much more from the 4th chapter of the Diablo saga.
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I agree, also the “balance” is completly broken and not tested out at all. Once you reach 75+ EVERYTHING one shots you, no matter how much armor you have. Its incredibly lazy design. And the loot, its absolutely the same as in the open world, theres no incentive to do NM dungeons AT ALL, cept for glyph leveling.
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The only point is : More xp for glyphs.
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The main problem is that the resistance is not working, that’s why it is always a single shot.