Open Beta Feedback

Was expecting an e-mail with a link to a feedback form to arrive after the beta ended, but since that’s not happening, I’m going to submit my two cents here.

First and foremost, the beta experience was very good for me. I know that other people had serious issues but, as a SE Europe player who usually suffers from tremendous lag, the stability this time around was a true miracle. If not for some minor bugs and performance issues, I could swear I was playing the final version of the game. I know that cost a lot of effort so thank you for making it happen!

Wishes:

  • Add the ability to see completed quests in the journal
  • Restore the ability to bind Mouse Wheel Up/Mouse Wheel Down to “Force Move” like we could in Diablo III as well as the closed alpha for Diablo IV
  • LFG tool
  • Some variation to the body types of the classes. I’m not asking you to break their identities completely (e.g. scrawny 7’ barb) but it would be nice to have some wiggle room in terms of musculature, height, facial structure
  • Add an option to toggle between:
    • minimap in the corner of the screen
    • semi-transparent minimap in the centre of the screen a la Diablo II
    • no minimap
  • Move UI elements closer to the screen edge. There’s too much padding around the minimap, the resource orbs and the skill bar
  • Add a setting to scale UI elements, preferably independently from one another. Not one for each skill slot of course, but having separate sliders for the minimap, the skillbar and the chat window would be awesome. Being able to resize the chat window like an HTML <textarea> would be great too
  • Add 1 additional slot to the skill bar
  • Add an option to zoom out the camera more than the current maximum
  • Display icons for previously found altars of Lilith to other characters on the same account aside from the one the altars were originally discovered with
  • Don’t know how hard it would be to implement but, man, did I constantly feel the urge to navigate with WASD. I can’t quite put my finger on it - was it the camera angle, the fluidity of the animations, the freedom of traversal, the depths and heights of the terrain - something made me feel like I could press those keys to move around in all directions

Bugs:

  • The option to skip dialogue is not working from time to time
  • Not sure if this is a true bug but lore texts weren’t appearing stylized as ancient scrolls as they did during the alpha. Instead, they were displayed as plain white text on a black background and in a rather large font at that. As a result, the longer texts covered most of the screen. Those that were narrated did not go away even when the [X] button to stop the narration was pressed
  • On a couple of occasions, my character was stuck in a rubber banding loop when switching zones or when getting in proximity to another player

Gripes:

  • What happened to the druid werewolf build since the alpha? It’s utterly impotent! I don’t remember it being THAT overpowered.
    The only class and only build I was looking forward to playing on June the 2nd is now an ordeal to level and gear up…
  • Modern, powerful GPUs continue to strain in dungeons with more complex geometry and volumetric lighting, during intense combat with multiple enemies => more skill effects as well as during some cinematics. We’re talking latest drivers, beastly cooling and OS so finely tuned that all resources are dedicated only to Diablo IV. Even so, cards ramp up beyond 76-80°C on a regular basis while playing at the lowest graphics settings. A serious optimization pass has to be done otherwise more chips will burn on launch day
2 Likes

Good game in my oppinion.
Story 9/10 until now. Would of loved to see a cinematic between Inarius and Ratma, then i would of given 10/10.
Gameplay 9/10, they need to adjust numbers and some small bugs.
As Wishes, i think the game would be much better if respec would not cost gold, more bag space, more UI options to customize mana/Health, timmer for world boss on minimap, options for being ectomorph,mezomorph or endomorph and chose how much muscle mass you want, to do somthing about drood damage and to make the game more melee friendly, like less damage on a melee char or somthing, i would hate for this to be another wow, where range are favored.

And yea i expected as you some email or some option to give a feedback.
Btw i am in total agreement with all you said by now, and i think it is a great feedback.

1 Like

add some feedback:

druide: pure natural not human like animal transformations: walking and attacking on 4 legs noton 2, a change in the skill tree like the attacks can stay but with more variations in the skin like panther, puma, tiger or other animal transform just skins that everyone can choose his favorite he like to play with. same with the minions why only wolfes why not add different animals even if they got same attributes and skills its fine because people can choose what company they wanna see.

same for necro add more than just skelettons its no freaking phone game why just 2-3 different minion skills thats so dissepointing…

for skills in generel…

why they all like just side skills why not every skill got a big passiv skill tree behind them so that if you want play barb whirlwind you can skill more stuff on that whirlwind line to make it your maybe only and best attack instead of having 1-5 attacks like in d2 with the synergies but not in other skills just in that whirlwind line, and that for every skill that if you found your favorite skill u just can push it better and better…

the gameplay of d4 was boring to be honest there was video clips i could not skip that sucks very much i dont wanna see video clips when i play a game maybe one day there will be a option that i just click one time and i never got to skip or close any video sequenze anymore…

the gameplay feels weak in point of difficulty i already played the stronger difficulty but the char with lvl 1-10 already killed everything without any problems i was expecting more density and harder monster and more places where ppl just grind some monster without any need for quests just for xp/drops but maybe thats a part of the endgame so no big deal. well maybe my feedback change something in a good way thanks

1 Like