Every season I play I post my list of feedback. First season I’ve played in a long time since S6 and the previous expansion bored me. Had fun with LoH and the Talisman sets. But what ultimately made me stop playing is the war plan skill trees not being account wide, and getting killed by ridiculous on-death abilities of mobs after they died.
As always, this is my personal feedback. If you don’t agree with any or all of them, that’s fine.
Season 13 / Expansion:
- Stash space is still/again a problem. Your competitors offer essentially unlimited stash space. This is actively holding me back from making alts and playing longer. You realize you can monetize this right?
- It really worries me you either don’t recognize the 2500 obol cap is going to be a problem, or you just don’t care.
- The ‘Dungeon key’ tab is becoming a problem. Too much goes in there.
- Infernal Hordes suck. The huge time investment is only worth it IF you’ve unlocked all the reward options and IF you can get the currency to open all the reward boxes. Since the gamemode is so stingy with the currency that is very unlikely.
- The War Plan skill trees not being accountwide genuinely feels mindnumbingly stupid to me. At least have a significant catch-up mechanic.
- I love playing my Warlock but I stopped playing him because I kept dying to things I literally could not see due to the class’ spell effects.
- The on-death effects from mobs need to go away or need to be toned down dramatically. Fire enchanted on death explosion and the falling sword are especailly infuriating.
- Constantly having to backtrack to pickup progress orbs in the Pit is really annoying.
- I don’t see why the grind to Grand jewels needs to be this obnoxious.
- Destroying a grand gem costs you 90% of the mats, unlike all the other gems.
- We need to get some sort of AOE looting. The pet picking up cube mats and runes would go a long way.
- Horadric Chests and altars in NMD’s and The Pit need better visibility.
- The unskippable cutscenes in the Mephisto fight need to go away. It’s stuff like this that makes people question if you play your own game.
- Making the Echoing Hatred a seasonal objective, while making the required drop super ultra rare is obnoxious.
- Some of the later seasonal objectives are just plain obnoxious. The gem farm, the Infernal Horde farm, etc. No challenge whatsoever, just MMOesque grinds.
Seasons 7-12:
- Did not play as S6 and previous expansion bored me.
Season 6 / Expansion:
- TLDR: Apart from the crashing and the ridiculously overpowered Spiritborn this season/expansion doesn’t really have any major issues and it’s probably the best state of the game so far; yet I completely stopped playing after a week or 2. Just not interesting whatsoever.
- Removed other issues after season end to not bloat this list. They can be found in my post history.
Season 5:
- TLDR: Amusing season. Hordes are fun and rewarding.
- Removed other issues after season end to not bloat this list. They can be found in my post history.
Season 4:
- TLDR: While there’s a ton of absolutely great changes in this season I stopped playing after a week or 2. I won’t be farming gold; if I have to look at my gold counter every time I interact with a core game mechanic I’m just going to stop playing. It is far too easy to brick an item while tempering. The Pit feels boring and unrewarding.
- Removed other issues after season end to not bloat this list. They can be found in my post history.
Season 3:
- TLDR: Stopped playing after 2 weeks. No endgame to speak of. Got sick of dealing with loot without a loot filter. Got sick of the convoluted aspect system.
- Removed other issues after season end to not bloat this list. They can be found in my post history.
Season 2:
- Did not play as S1 sucked.
Season 1:
- TLDR: Stopped playing S1 after a couple of days as it was annoying and boring.
- Removed other issues after season end to not bloat this list. They can be found in my post history.
General:
- The poison dot is still ridiculously overtuned. Popping multiple potions to get rid of it sucks.
- Random events need to be way faster and intense. The ‘escort the ghost’ one especially takes far too long.
- I know it’s not going to change but the shop prices are beyond obnoxious. I’d buy way more stuff if the prices were 20-30% of what they are now.
Nightmare Dungeons:
- ‘Slay all mobs’ and ‘Collect animus’ are boring and take far too long.
- If I come across the second ‘key’ item before I come to the pedestals, let me pick that up as well instead of forcing me to backtrack twice.
- ‘Stormbane’s Wrath’ gets deleted instantly.
- ‘Death pulse’ gets deleted instantly.
UI:
- Let me hide the keybind indicators on PC.
- Let me scale the UI on PC.
- Add a 24 hour clock.
- Action wheel customization should probably be accountwide instead of per character.
- Can we get rid of that ‘Player X has engaged monster Y’ chat spam.
QoL:
- Let the pet pick up objects like the animus and the whisper motes.
- Let me zoom out the minimap more.
- Let me complete multiple Whispers before I have to go turn it in at the Tree. Feels like I have to go all the way over there every 5 mins.
- Re-doing Strongholds to unlock certain NMD’s every season is getting annoying. They offer 0 challenge and 0 loot.
- Let me add ‘Reset Dungeons’ to the action wheel please.
- Let me teleport to a party member directly please.
- Let me trade duplicate mount drops, or at least give them a somewhat significant vendor value.
- Please make the pet pick up loot faster and/or increase their aoe loot radius.
- Let me view & equip a transmog pieces that belong to a set in 1 click.