Organized S14 feedback

Every season I play I post my list of feedback. Boring season; no gimmick to speak of. Didn’t bother with alts as I didn’t want to do the War Plan skill trees again. Getting one-shot by the endless on-death effects is infuriating.

This is a second time I’ve posted feedback this season; once before the mythic droprate and crafted limit, and now after these changes. The season is still boring but more feedback was needed.

As always, this is my personal feedback. If you don’t agree with any or all of them, that’s fine.

Season 14:

  • Some communication about this season would have been nice. Nothing but complaints and then quietly releasing a tiny patch that doesn’t really address the major issues pushes people away. The mythic droprate fix/change came too late.
  • Stash space is still/again a problem. Your competitors offer essentially unlimited stash space. This is actively holding me back from making alts and playing longer. You realize you can monetize this right?
  • The on-death effects from mobs still need to go away or their damage needs to be toned down dramatically. The ridiculous damage of the on-death explosion of fire-enchanted mobs cannot possibly be intended.
  • The War Plan skill trees still not being accountwide genuinely feels mindnumbingly stupid to me. At least have a significant catch-up mechanic. This is why I’m not playing any alts, significantly reducing season retention.
  • I want more freedom in picking my route down the war plan ‘missions’; let me focus on a specific activity.
  • War Plan rewards are underwhelming.
  • Infernal Hordes suck. The huge time investment is only worth it IF you’ve unlocked all the reward options and IF you can get the currency to open all the reward boxes. Since the game mode is so ridiculously stingy with aether drops, it’s a waste of time.
  • We still need to get some sort of AOE looting. The pet picking up cube mats, seals, keys, and runes would go a long way.
  • ‘Upgrade to mythic unique’ is terribly unintuitive, and with how rare the required currency is unreasonably grindy. Best to ignore it exists.
  • The ruptures seasonal gimmick is DOA. Stand in circles…
  • Ruptures inside of the Pit feel useless.
  • Ruptures inside of NMD are an annoyance at best.
  • Ruptures are only worth doing during Helltides.
  • I got about a dozen mythic unique drops during the season journey. I could kinda, maybe, sort of use 1. The rest was useless; switching builds is far too much of a pain, and destroying them for mats is useless because of the random crafting and the 1 crafted limit.
  • Removing the guaranteed mythic drop from the mythic undercity run is ridiculous.
  • Superior Keys are still far too rare for this level of insane RNG “crafting” (let’s face it, it’s gambling).
  • Belial spawns seem extremely rare.
  • Mobs like Hellborne have ridiculous amounts of health on pre-torment difficulties.
  • The immunity bubble at the end of the Pit is gone for some reason.
  • Why is Bonus Kill Experience still a possible roll on max level charms?
  • Unlike literally all other gems Grand Gems still salvage into a fraction of their parts, innstead of a full refund.
  • Too much stuff goes in the Dungeon Keys tab.
  • How does the mount still suck so much? It’s been years. Just running is generally faster and far more convenient.
  • 6 slot Seals seem far too rare. Surely everyone just blindly scraps the 5-slot legendary ones as useless.
  • Vile Splendor is still broken.
  • Half the time the 3 portals, war bounty chest, and/or conviction chest still don’t show up at the end of a NMD.
  • Is it really too much effort to rename “Upgrade to mythic” to “Transmute into random mythic”?
  • Echoing Hatred is still far too rare.
  • Repairing gear that has horadric gems in it is still ridiculously expensive.
  • Can we please get rid of the soulbind warning.
  • Mythic charms are useless.
  • Nemesis Lairs still don’t reset properly.
  • Orb Thieves in the Pit still have an obscene amount of health.
  • The Helltide Butchers still do an insane amount of damage.
  • The Treasure Breach affix drop still essentially does not exist.
  • Auto-salvaging items filtered out by the loot filter would be great QoL.

Season 13 / Expansion:

  • TLDR: War Plans obviously need to be accountwide. For the rest there’s still too many QoL issues.
  • Removed other issues after season end to not bloat this list. They can be found in my post history.

Seasons 7-12:

  • Did not play as S6 and previous expansion bored me.

Season 6 / Expansion:

  • TLDR: Apart from the crashing and the ridiculously overpowered Spiritborn this season/expansion doesn’t really have any major issues and it’s probably the best state of the game so far; yet I completely stopped playing after a week or 2. Just not interesting whatsoever.
  • Removed other issues after season end to not bloat this list. They can be found in my post history.

Season 5:

  • TLDR: Amusing season. Hordes are fun and rewarding.
  • Removed other issues after season end to not bloat this list. They can be found in my post history.

Season 4:

  • TLDR: While there’s a ton of absolutely great changes in this season I stopped playing after a week or 2. I won’t be farming gold; if I have to look at my gold counter every time I interact with a core game mechanic I’m just going to stop playing. It is far too easy to brick an item while tempering. The Pit feels boring and unrewarding.
  • Removed other issues after season end to not bloat this list. They can be found in my post history.

Season 3:

  • TLDR: Stopped playing after 2 weeks. No endgame to speak of. Got sick of dealing with loot without a loot filter. Got sick of the convoluted aspect system.
  • Removed other issues after season end to not bloat this list. They can be found in my post history.

Season 2:

  • Did not play as S1 sucked.

Season 1:

  • TLDR: Stopped playing S1 after a couple of days as it was annoying and boring.
  • Removed other issues after season end to not bloat this list. They can be found in my post history.

General:

  • The poison dot is still ridiculously overtuned. Popping multiple potions to get rid of it sucks.
  • Random events need to be way faster and intense. The ‘escort the ghost’ one especially takes far too long.
  • I know it’s not going to change but the shop prices are beyond obnoxious. I’d buy way more stuff if the prices were 20-30% of what they are now.

Nightmare Dungeons:

  • ‘Slay all mobs’ and ‘Collect animus’ are boring and take far too long.
  • If I come across the second ‘key’ item before I come to the pedestals, let me pick that up as well instead of forcing me to backtrack twice.
  • ‘Stormbane’s Wrath’ gets deleted instantly.

UI:

  • Let me hide the keybind indicators on PC.
  • Let me scale the UI on PC.
  • Add a 24 hour clock.
  • Action wheel customization should probably be accountwide instead of per character.
  • Can we get rid of that ‘Player X has engaged monster Y’ chat spam.

QoL:

  • Let the pet pick up objects like the animus and the whisper motes.
  • Let me zoom out the minimap more.
  • Let me complete multiple Whispers before I have to go turn it in.
  • Re-doing Strongholds every season is getting annoying. They offer 0 challenge and 0 loot.
  • Let me trade duplicate mount drops, or at least give them a somewhat significant vendor value.
  • Please make the pet pick up loot faster and/or increase their aoe loot radius.
  • Let me view & equip a transmog pieces that belong to a set in 1 click.
2 Likes

I agree with most of this, although a couple got sort of fixed yesterday.