Hey fellow D4-Gamers and AAA-Devs,
first, the EXP Buff for NMD (NightMareDungeons) with round about a 50% EXP Buff is okay. I like it! Loot? Well, loot is lucky right? No Point too talk about Loot-Luck…
Secondly, the Big People (Camp-Fire-Thingy) talked about the new mechanic for NMD “You clould Teleport to the Dungeon!” to manage the Time-Factor (Running too the Dungeon, EXP-per-Hour etc) and this is “tricky” too implement.
Okay, everyone who watched the Camp-Fire-Thingy knows about this,
BUT why
we CANT Teleport INTO the NMD? Or after running a NMD and jump into the next?
Dev´s behind a TRIPPLE A Titel (and D3 Experience) should know this…
there must be a technical difficulty… so PLZ fix it and be proud about your work! Everything else is embarrassing
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Regarding teleporting to the portal… I expect there’s gonna be a LFG feature at the entrance.
Where is the point? We all can LFG in/at Hubs
I played NMD all night tonight,
activate sigil, bring up map, click on dungeon, travel to dungeon entrance.
Activate glyph, leave dungeon, activate next Sigil, rinse repeat.
what is the issue you are trying to describe?
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LoadingScreen
1 Click (Key/Sig) = Teleport infront of the Dungeon. Click for the Dungeon = 2 LoadingScreens
Fail…
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you are complaining for sake of it , stupid thread .
saves loads of time and less than 2 -3 seconds per load screen , what is your complaint exactly ,
2 Likes
It was done like this because they probably already have an open world traveling system coded in place (aka waypoints). So they chose the very cheap solution to make every NMD a waypoint basically. Of course any normal human being would think it spawns you INSIDE the dungeon, and while I do agree it is not a big deal, the lack of even trying to do a modicum of effort to make things right just screams “unpaid intern”.
Are you seriously complaining that you get teleported outside the dungeon & not inside?
Next you’ll complain that loot doesn’t automatically go in your bag.
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Sigh
So, the 1 second load time is your issue. You understand teleporting straight into it creates an issue for party players, in hardcore could equal hero loss, that it lets you smash trash mobs outside for resource, and that 1 second load time is far better than hoofing it there.
