You made your “game” frustrating, and very tedious with patch 1.1.
Patch notes for 1.1.1 are very underwhelming. You nerfed experience to a where the grind is straight boring. Not enough content for the changes you made. You nerfed 30% base survivability, and 60%dmg of sorc, but at least you are adding mob density back to nightmare dungeons, oh wait we can’t survive anymore… resistances are still straight broken and even with resist potions get 1 shot by that element, the zoom causes off screen dmg and 1 shots from bows, those fat corpses, murder hornets. and knight penitent. You have not addressed any of these real issues with your patch which all make the game quite frustrating.
Now you seem to be doubling down with patch 1.1.1. You seem to have no idea what is actually fun. Is it in your head that people playing a class that is traditionally a glass cannon want to, in end game, put what few fractions of power increase the paragon board gives… into damage reduction??? You think that adding damage reduction in end game really delivers on a power fantasy??? This is what you have decided??? that is what tanks do. The class has half defensive skills as is and is a “glass glass” not a “glass cannon” in your game. Sorc sits in a horrible position currently and none of these patch notes will help, unless you are level 90+ and then you will survive a minute longer. Adding dmg reduction in the end game… leaving the base survivability at zero with your broken resist system, bs deaths due to the over zoom, and aweful experience gains. Totally out of touch with enjoyability.
I guess better to understand your “direction” now than when I have wasted more time. Thank you for making these changes after I was able to enjoy the beta and eternal realm. At least I got some of my moneys worth before you all ruined the fun of your game.