People only Play aspects with multipliers...fix by changing them additive damage

You have essentially created a system where people only play with multipliers. There are many fun and niche aspects that more people would play if we were not so reliant on using ONLY the ones that do multiplicative damage. This should apply to most unique and even mythic items also.

The game would be more fun if we could use a wider variety of items and aspects without punishing our damage.