Query about Aspects (on map)

Can I ask why there are so many Aspects on the map for classes I’m not using? I mean, I look around the map for dungeons to explore and like 1 out of 20 dungeons has a Necro aspect (which is my class) and even then it’s for minion build which I don’t use, it’s making trips into dungeons seem rather pointless.

Maybe I need to turn on an option or something to make the dungeons relate only to my class?

Once you run them you unlock them for all other characters you make in the future

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Aspects gained from Dungeons have to be kept like that, so your character can only benefit from a very few. Otherwise, you’d be overpowered.

Consider there’s a lot of Dungeons, you can imprint those Aspects as many times as you’d like (providing you can pay the price), and clearing a Dungeon is GUARANTEED to give you an Aspect you already know about.

That makes Dungeon Aspects WAY more valuable than those you extract from Legendary Items. Where you have to rely on getting a Legendary to begin with, then the Aspect being useful to you. Two random things. And then, you can only imprint it once.

Also, what MageFries mentioned above is pretty darn useful.

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Overpowered? Imagine that! :smiley:

Just to reply to your points. I know how the aspects work and appreciate their long-term value but it still doesn’t solve the issue of having 30 odds dungeons on the map and only 1 or 2 that are relevant to me in my one player/single-class experience. I have no intentions of playing any other class so it seems like a massive waste that 95%+ of the map dungeons are pointless for me to do which begs the question why are they even there? Seems like a poor design flaw, am I correct in this or missing something?

Yes, overpowered because Legendary aspects are supposed to be fairly rare and random and dungeons allow you to aim for a specific one.

I understand your concerns. I don’t think they’re invalid, for your personal situation. I don’t intend on playing another class or character either, unless they add a Paladin-like hero in the expansion.

But the general risk for OP is there, so they have to keep a limit for everyone.

Also, 95%? Do you mean like, literally only 1 out of 20 Aspect dungeons match your class? That makes no sense. The game has a set amount of class-specific Aspect dungeons per region, and that number is distributed pretty evenly.

Fractured Peaks for example, is: 4 per class (5 for necro), and 2 generic ones.

If you mean you’re getting your fair share of said dungeons, but most of those are useless to you… That’s just bad luck, if the specific aspects are defined randomly (I don’t know if they are). If they’re always the same for all of us, well… Yeah, it’s a bit unfair that they favor some builds over others.

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Thanks for the reply. Always good to get another perspective.

Ok, maybe I exaggerated a little on the ratio but having a closer look if I include the general aspects (for all classes) then there’s about 60%+ of the dungeons that are pointless for me to enter now if I were to remove the Necro aspects that are irrelevant to my build then it’s more like 80%+ and you must agree that’s a lot of content that I won’t be doing which seems a bit wrong if I’m honest especially given the pedigree of this franchise.

On the point of being overpowered, isn’t that the whole idea of Diablo to become a kick ass badass screen slayer? Well, personally I think that’s one of the big things missing in this game compared to the previous titles so I don’t think there’s any chance of anyone becoming overpowered at this rate given the scaling. I mean I’m level 43 and I feel no more powerful now than I did at level 1 when I was stabbing dogs with a dagger … if anything I was more powerful then! So much for the OP gear ehh!!! I’m decked out in full legendary gear for crying out loud. The game feels stale and boring and if I’m brutally honest I’m glad I dont have to do more aspect dungeons because the two I’ve done so far were a boring slog.

You’re welcome.

I understand if you only care about the Aspects. But Aspect Dungeons offer significantly more than just that.

  • They always have enemies with the potential for good drops, in a relatively confined space, so you don’t have to run all over a region to find some of that.

  • They grant 30 Reward points when done. Consider that’s like the second largest amount of such points you can gain from a single activity. I think only Strongholds grant more.

I think the point of being overpowered in the game, is to reach that through grinding and random drops mainly. Stuff you can gain for sure (like Aspects from Dungeons) is secondary, to complement that.

I’m not sure on this, btw, but I get the feeling Aspects from Dungeons are generally weaker than those from items. And it makes perfect sense, since the basis of the game for true power has always hinged on having the sheer luck to get some game-changing gear by grinding and so.

If you maybe exaggerated a little on the ratio, you exaggerated a lot more about lvl 43 vs lvl 1. I just can’t figure out how that’s possible. When I was lvl 25, I had to avoid some quest bosses and other big enemies like Vhenard, because they’d crush me. And that was on beta, when the drops were far sweeter.

Once I got up to level 40 after the beta, I found all of Tier 2 fairly easy to handle. Now that I’m lvl 51 and still stuck in Tier 2 because I neglected most of the campaign… Astaroth, Andariel, Elias and Brol were all easy or kinda easy to handle.

I’m only using 3 Aspects. And none of those are the strongest I’ve come across. I’d say only one, +15% basic attack speed, is truly significant.

I’ve piled up a good deal of Legendaries I’m considering for Aspect extraction, but I’m unsure yet. I don’t wanna spend them on something, only to find a better item soon after. Some of those Aspects look extremely sweet, like temporary invulnerability that shows up pretty often or large bonuses to damage and armor that are nearly permanent (triggered by just attacking).

So, I’m not truly using the full potential I have available.

And just in case… I’m pretty sure I’m below average, on gaming skills. And I haven’t done truly meticulous research, on how to make my character more efficient. Only some basic Googling.