Remove level requiemnt from items

In first place even why we have this in game. If you want to play other characters and needed to level up to 60 lvl to wear a first item that droped on other character.
There should be level requirement>when you trade between other player.
If you have bound item to your account>poof no more level requirement.
Do even Blizzard developers think nowadays how to improve game ??

Or at least a way to add a separate enchant to lower the level to 25.

They should also lower the paragon access to level 25 if you have a main that has made it to WT4.

I do not want to have to grind out 50 levels on an alt and still not be able to use the gear I have. Stash is limited and I can’t hoard all levels of gear for alts.

I would design it that way:

  1. You can equip any item.

  2. Items do have levels.

  3. Use some math to calculate the power unlocked by the player level, the closer to the item level, the more you unlock its full potential.

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That is a good idea. Items your alts can grow into.

No, leveling to be able to equip gear is a progression.
Otherwise you can get boosted to T4, boosted in Tier 100 and destroy all content from low level to high.
The game is already too easy man… why not just ask for becoming fully geared with perfect rolls on everything at lvl 10?

There it is. Go right to the you want all gear, all items, BiS everything at level 10.

Explain how gear that improves as you level is giving anyone an I Win button. Seriously, I would like to know. Gear that gradually improves as you level is better than rotting away unusable for 60 levels, don’t you think?

The game is struggling as it is. Creating alts is quite unappealing.

You should be more concerned about the dozens of sites out there offering boosting and item services.

I’m more concerned about whiners wanting free hand-outs. The game is not finished yet, give the devs time and the game will eventually be as close to what we wanned as they can manage.

It’s not like D4 is the only game out there…

Like I said, you went right to the wanting everything for free response.

How is being able to use items in your inventory that are scaled down to your level that can scale up as you go, wanting free hand outs? You are also the one that came in with the whine about everything for free when this thread said nothing of the sort.

Give them time? How many years have they had? They surely didn’t think players would want to grind to 50 on an alt in a game with an empty open world.

There’s a reason they have gone through multiple team leads, and it’s not because they need more time to make this game. It’s because they launched it in a mess of a state.

No one said this is the only game out there. Why add that irrelevant point?

Because you want to remove the level requirements. All Diablo titles have level requirements.

Maybe you were trying to say that items should scale to the person picking it up, even if you find it on a lvl 100 character and want to equip with a lvl 10? If that’s the case, you didn’t make it clear when you wrote.

Removing the req will make you fully equipped at low level which kinda messes with the intended path for this game. Hell it’d mess up the path for any progression game. I do agree however that it’d be more fun to level up a new character if that was the case.

Investors wants their returns. Why do you think alot of AAA games suffer from unfinished problems these last years? It’s not just Blizz.
They released the game 1 year too early. Likely cuz of investors. Give it time and it will restore… remember Diablo 3 took about 2 years to reach a state where things made proper sense enough to enjoy the game fully.

I would add few items like wow’s heirlooms.

As you level,their power grows,but up until certain level,lets say level 50.

Or add some items like in PoE,they have no level requirements,but they are OP for leveling or they have low lvl req.

But then again,whole itemization would have to be changed,because the current one sucks.

This is a nonsensical argumentation because it all depends on how you set up the growth. You have a very simplistic idea of how maths work and how you can balance this.

Growth curves don’t have to be linear. You can make so that the items is okayish but doesn’t beat good rares until you reach a level that is close enough. Oh and you can still do exactly that by making sets of rares for each level tranches that have generic stats. It’s actually easier to do that than actually get that good unique with the right stat.

Internet people argumenting based on dumb worst implementation case like it’s the only possibility is really tiring.

:face_exhaling:

We don’t have to re-invent the wheel in terms of itemization… there’s only so many different ways you can choose as a path when it comes to itemization.

I personally loved the idea of low level sets, low level rune-words, low level specific uniques or even gemmed 4-5 socketed grays types of gameplay in Diablo 2 to help you out at your leveling experience.

I’m sure eventually the game will get to where it’s supposed to. No reason to shatter into pieces cuz we can’t play D4 24/7 hours a day.

I personally loved the idea of low level sets, low level rune-words, low level specific uniques or even gemmed 4-5 socketed grays types of gameplay in Diablo 2 to help you out at your leveling experience.

Yes D2’s itemization is better than the mess we got, but it’s not the topic of the thread, I merely discussed on the item level.

You are right. There are other games, and this is why Blizzard cannot afford to have this many issues. The game as it is, STILL feels like a beta. And it is not like it is a whole new franchise. They have had several iterations of the game. And considering D3 was a massive mess in the beginning. They should have learnt either way.

And before the ā€œoh, but that was a different teamā€ comes into play. It is STILL the current devs job to do research. If you want your project to succeed, you have to do your due diligence to ensure you are putting the most optimised and efficient work out there.

There comes a point where you need to hold them accountable, and not simply give them a pass for failing to do due diligence. There is more harm and less growth in complicent behaviour than there is in objective criticism.

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Level requirement is totally fine imo. I’d just prefer d2ā€˜s system where the actual base item has requirements and not the lvl of the character you found it with is used. The current item system feels very unnatural.