Thank you for the great efforts, I normally tend not to post too much feedback, guess the game is already in a good shape and moving in the good direction.
One point here is about the reset dungeons button, IMHO this button should not exists at all, it was needed in the beta because people spent too much time in one area and spent too much time after reaching max beta level 25 and they needed to do something as there was no end game in the beta.
In the actual release there will be a huge world with so many dungeons that we might even reach level 50 before discovering the half of the world and there will be so many dungeons that are not yet claimed. and once we unlock the end game we will have plenty of activity to do, including nightmare dungeons, and nightmare dungeons will be reset when we use a Sigil. so that is our reset dungeon key.
IMHO having that button will only encourage the mindless repetitive speed mind set, which will eventually will lock us all into its trap because at some point it will become the only way to actually be efficient and achieve anything in the game, and then it kills the rest of the activities and we go back to D3 speed GRs grind mentality.
Let Sigil be the only way to rest dungeons, if I have 10 sigils for dungeon X then I can do it 10 times , f I have 1 I can dot it once and then move to another dungeon. disabling the reset dungeon button was the best change in the last blog, and for quests targeting specific dungeon they can have there own reset/spawn demons strategy.
I do disagree with removing this
due to the open world MMO style game they have made you can’t run what you want then make a new game, I get the fact the game has 100 odd dungeons but once you have done them then what the lvl cap is 100 not 50,
having to do parts of the game that you don’t want to impedes peoples enjoyment having the ability to reset does not compel you to use it.
I know once I have got the 100+ done and have worked out what is the most efficient dungeon to farm that would have been my intention, the changes they are making are not making the long term viability appealing
People figured it out how to abuse it when they played in beta, thats why they called “Beta”, so blizzard listened and removed it
not sure its abusing what they said was one of the main components of the end game then back tracked as looked ore like people would rather pay efficiently than aimlessly run around from one to the next
There is nightmare dungeons, farm the sigils or the dungeon you want to spam and spam it as you want, just like how you farm keys for GRs in d3, If you want to play like that then here how you do it, but not by clicking a button.
Totally agree with you based take from an honest gamer.
Even Nightmare Key dungeons should not be able to be reset unless completed.
Basically the best way to solve this is just make dungeons auto reset once completed and you leave the dungeon. APART from cellars they should go on a cooldown. No need for any reset button at all.
Anyone who wants dungeon reset is planning on trying to get ahead of others that want to enjoy the game the way it was meant to be played. Or put as little effort in as possible to getting max.
Some pretend it’s not about getting ahead of others it’s only about enjoying the game the way they want to. But somehow all of the players looking to go as fast as possible that I ever meet will absolutely brag about it and try to put other players down for being “slower” when we just didn’t want to cheat and exploit the game to make it easier.
There’s no other reason for wanting it other than thinking you have some OP strat other people won’t use and it’s somehow their fault if they want to go slower by not copying the same tactics they feel so “smart” for discovering or using because other players won’t.
The reality is a lot of people want to enjoy the adventure of exploring the whole world and all the cool stuff in the game.
It’s nice that for once the designed way to play (which was designed to be the most fun) will be at least close in speed to the exploits that will be discovered.
many ppl have founded massive exploits during beta
yeah or before terror zones killing Diablo Nila while everyone else was in throne room so you could kill baal on P2 for max xp 2-3mins per run
I totally agree with the condition to complete the dungeon to allow using a another sigil to reset it.
People should also remember that once you hit the endgame there is no point in doing normal dungeons except to claim an aspect, otherwise they should be doing nightmare dungeons, those with affixes and higher rewards including xp and upgrades to the paragon boards. it will be inefficient to actually run normal dungeons over and over.
They can make those auto reset after the player actually complete all the dungeons and that it. that might at least make people want to explore them all at some point.
It was already removed.
No it is not removed, it is disabled, and they said they want to still look for solutions, but there is no need for solution, they can just permenantly remove it.
You know there are different classifications items can have like “sacred”? Doing normal dungeon WAS a good way to farm gear. Blizz stated they made the change because of HC players. That’s A nonsence or B incompetence because Alt+F4 did a far better job in getting out quickly then opening a menue and pressing a button.
On top of it there is no word about a change to just end the game and be save from the problem they see with resets.
My main issue is: As it’s worded you can play normal dungeons once or if you join someone who never didi the dungeon. No word about “Kill the endboss the dungeon will reset!” or whatever. Right now it looks like all normal dungeons are oneshot dungeons and that these are flawed by design.
Making normal dungeons the best way to farm loot is simply a bad thing to do if you want people to play something else. It’s flawed design and guess what… A lot of people actually liked it to be able to farm the dungeon they want. On top of it the game was designed with the reset button in mind and was tested with it in many other other betas and all of the sudden it’s a problem.
To me the whole thing seems fishy.
In theory 150 or so dungeons and campaign would take you to end game anyway.
Sure that’s not the issue. They remove choice. If I want to grind Dungeon A 5000 times because I have fun doing it what’s the problem?
On top of that I hope we get more infos on Nightmare Sigils tomorrow. Would be bad if we can’t use sigils on every dungeon we want. From the few pics I’ve found online everything releated to nightmare dungeons had the dungeon name on the item. Would be terrible if there is rng involved what dungeon you get.
That choice should have not been introduced to start with, as I stated above it seems useful for beta testing but in actual release it should not be needed, the game fundamentally should give us more choice and variation and more things to do than just spamming one dungeon.
Also lets put this in a different context, lets take D3 for example, In D3 the endgame is limited to paragon grind and GR pushing, so what are the choices and what the players do?
You simply FARM KEYS by doing nephalem rifts, then you use these keys to do speed GRs endlessly to gain paragons, but lets notice something here, every time you use a key you open a different GR - RNG - , right? and you just do different maps, some are good some are bad, you have a speed run time range, lets say 2-4 minutes based on the maps you get.
Lets take few points from here :
- You have to farm keys.
- Maps are random.
Now Imagine if you dont have to farm keys and you can always open the same map over and over lets battle fields for example.! THAT IS EXACTLY WHAT THIS RESET BUTTON DO
Now compare this to nightmare dungeons, Sigils are the keys and for the maps instead of being random you actually have a set of maps that you can pick from based on the sigils you have. now you have the choice to run lower difficulty sigils for speed runs and you even can decide what sigils I keep based on the dungeons you like, or use high level sigils to run more challenging dungeons - AKA pushing -
So dont you agree that this makes more sense and is more aligned with the ARPG game genre and how this kind of games works than the reset button?
One more thing, they also stated many times that specific areas and specific monsters will drop some specific loot, so doing the same dungeon over and over seems like one way to miss a lot of stuff.
And OFC sigils will have RNG on them, if there is no RNG involved then what we even play an ARPG game that is totally based on RNG?
All you have to do is make and delete 5000 chars then lol.
We’ll see. I’ll probably just make each char to 100 and play a bit of end game for the sake of it and leave, like i did in D3.