Returning player, thoughts for devs

Hi all,

I returned at the end of last season, played a couple of weeks and been playing S12 a lot. I had some thoughts for the devs if anybody is reading. Majority of the experience has been very good, I’ll keep my points to suggested improvements/things I don’t like.

  • Pit100 should not force these blood soaked sigils, the infernal hordes are impossible still, even with a P260 endgame paladin. Either they should be locked behind torment 5/6 and be player pickable or be able to convert to lesser sigils for free. Thankfully the blood soaked sigils are doable again.
  • I found it very frustrating watching my clan mates farm infernal hordes with weaker characters and level faster than I can.
  • Please add an option for console users to be able to drop bag items instantly without having to hold square for a second. I am currently binning 99.9% of loot at this point in the game and having to drop a full bag of loot with the 1 second timer between each drop is driving me insane.
  • Deffo time for the loot filter, thankfully that’s coming. My eyes bleed lol
  • As above, please consider adding new torment levels next season and giving the players the power to choose their challenge.
  • Could we add a blacksmith anvil and the chest at the end of every dungeon run? The blood soaked sigils pretty much fill a full bag which means I can’t chain runs. I have to clear the boss > teleport > sort bags > start new sigil. Just seems a waste of time.
  • Up the obducite slightly. Maybe 1 obducite per salvaged item? It’s like the balance is off, I salvage so much and have surplus of all the types?
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AFAIK, Obducite was nerfed in s12. There was nothing wrong with previous Obducite farming rates pre s12 AFAIK, it’s just Blizzard using the nerf anything that’s fun hammer yet again.