RNG looks broken?

It’s incredibly frustrating that Diablo 4’s item tempering system can roll the same useless affix 7 times in a row — on two different GA items back-to-back. It really feels like the RNG is punishing players rather than rewarding time investment. This kind of system discourages experimentation and feels like it’s actively pushing players away. Is this really the intended experience?

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Aside from the uninspired endgame, this is the main reason why I’m really angry at Blizzard these days!
The RNG is very broken!
When you calculate the percentage probabilities and then look at some of the results, it makes you sick, because mathematically, many of them are equivalent to a (negative) lottery win.
The limit on attempts needs to be removed from the tempering system, because it’s currently completely ruining Diablo 4 for me.