Rogue Trap Build Nerf

Question for Blizzard. If game has top tier of T4 and Pits go to 150, Glyphs cap at 100, 65 is equal to T4. Why would you feel the need to nerf the Rogue Trap build? Wjy even have pits go beyond 65 ?

Maybe to keeping top builds in rota, boring as hell seeing another season with DT

If they just made every build endgame viable, this wouldn’t even be an issue. One of the biggest problems with this game is that only 5% of the builds are capable of endgame performance. Diablo 4 is not a competitive game, and thus does not need a meta rotation. Make every build viable, and let people choose what they want to play.
Obviously there will always be a meta, and there will always be a top performing build. But because everyone play meta, the game is balanced arround meta, and all the builds that are not meta suffer for it. The design philosophy behind balancing a non-competitive game arround the meta is ridiculous. Imagine if Elden Ring or The Witcher was balanced arround a meta. No thanks, let me play what i wanna play in my game, thanks.

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