S4 appreciation

itemization - check
gold cap enchanter - check
codex or power upgradeable - check
able to fiddle with gear at a much deeper level - check
cool new über chest and other uniques - check
scalable dust devils and other similar abilities - check
more ways to aquire boss spawning materials - check
Andariel as a boss - check
cool new feature for helltide - check
pinata elites and more ways to acquire souls - check
…and last but definitely not the least greater rifts,
just simple good old blast to the max grifts! - CHECK!

this is just amazing!
:clap: :clap: :clap: :clap: :clap: :clap:

3 Likes

Good times up ahead.

I just hope they get it right this time, the previous attempts to save the game have been mediocre at best. At least they are doing a PTR this time, fingers crossed they actually listen to the feedback.

100% agree!
Really looking forward to S4 and beyond!

I do miss a few key features like

  • Rebirth for seasons (To keep time played stats)
  • Lootfilter and armory
  • More stashtabs (I would love to have one for each class and one for shared - in order to organize in a meaningful manner)

Another thing I would really like:
I really really enjoyed the story. But the way the game is organized, I only play the season. If I try to play the story in a season, I would be worse off than those that do not.
If it was possible to start off the season by enjoying the story and still not fall behind, that would be awesome!

In my opinion, and I’ve always thought this, we should get relevant loot at every level.
Leveling up is like an extended tutorial that no one need or wants. Could be fun enough, building to get skills and all that; I mean, it is fun, but it’s not fun to always find garbage you replace with new garbage as you progress.
Yes, I’d like the possibility to find an exceptional item right from the start. That way I could absolutely take my time and enjoy the game moreso because I wouldn’t be rushing along since I acquire relevant items at all times, not just at the end of an arbitrary leveling scale.

let whirlwind scale with attack speed please and i will be so so happy <3

I dont think stash is gonna be that big of an issue anymore, since aspects wont take up space.

It could be at the beginning of the game you can get lvl 1-925 and that’s the big cap, cause you have about 1/1000 to get a 925 item at level 1.
Then progression is most tangible and best results are at level 100 as they should be.
You can get 925 from anywhere but… it’s unlikely an item will roll that high in the world. I think that’s alright, mostly, because I don’t share the sentiment that 850 is worthless for any slot (except weapons, mostly if they’re not pure stat sticks but I hate rolling like that).

There shouldn’t be an equipping requirement based on level. Maybe there should be a cap on what you can put on, together, based on what stats you have. So at level 1 you have very little stats and even if you do find something nice you might have to find something else to put it on because it requires so much stats, comparatively. And respectively at level 100 with full paragon you have much stats and therefore you can equip most of everything you want, but perhaps not full ubers, you’d have to choose. Perhaps you could, but not all ubers in all combinations. Like a bit how the vampire power system worked but for your stats. That would lend more utility to the stats also and suddenly a strength leaning rogue would make more sense, for example, in some situations.