Given that more and more games are online I’ve began to notice that if the game has an online/live component it usually has a life span of about 1-2 years before the servers are pulled and the game is then dead
What does this mean for the future of games and should companies include a sell-by-date on new games with a live service?
The reason I say this is because it wouldn’t have been something I’d necessarily have thought about before buying but now given how common this style of gaming is becoming AND the fact that you stand to lose any investment you made within that service (items, benefits, etc) once the time is up, and currently there is very little information on when a game will be pulled or taken offline.
Live service games can be pulled or shutdown at any time. If you don’t like the risk of that don’t play them. Its a reality of the situation whether it sits well with you or not.
Considering the crumbling infrastructure, number of homeless in the US atm with mass immigration and middle class fading I would start looking games that are being made elsewhere by indie studios.
Because entertainment is not going to deliver anything good in the future. Just fancy and good looking walking-driving-shooting simulators with no real gameplay, hook or proper storytelling.
Do not know if this is what you mean, but I bought Diablo 4 in february 2024 with season 3 and I just read that basically I would have to buy it again full price in october 2024 to keep on playing on a “live” version … so we are talking 8 months, not 1 year, and for those who bought it at season 4 in May 2024, basically 6 months … duh ?
Yes but do people know that this is the case? The move from offline games to an online service has been sleight and I would argue not many people think about the game’s expiration date before they purchase.
By having a sell-by-date it would make things a lot clearer for the consumer.
In 10 years if you want to eat good proper food or enjoy proper entertainment you need to do it yourself. Or you will get sick eventually and depressed. Every game that comes out has out of touch trailer and zero gameplay.
Well, there you go, this is my case and point. The goal-posts could be moved at any point and you have no clue prior to buying.
A sell-by-date AND any other relevant information relating to changes in the live service, especially in relation to additional future payments, need to be clearly labelled prior to purchase.
The cost of keeping D2 up must be fairly low at this point as server capacity has grown exponentially. There’s no sign of computational capacity growth slowing down, rather it speeds up. In some future this game too will need little resources, so I’m not worried about that.