GLYPH LEVELING :
The Glyph levelling experience needs to change as some people who are having fun on Non-Meta builds may struggle to do pit 90-100 and this will cause a bottleneck issue with the glyph increase chance. This forces people to play into “meta” specs just so they can level their glyphs instead of enjjoying some form of “experimentational” playstyle.
IDEA
Remove the percent modifier and just award glyph levels based on your highest pit cleared IE… Your current pit record is 50 and you clear 52 then 2 glyph upgrades (to a max of 6) if you clear 52 again you get 1 Upgrade.
TEMPERING :
We all know why tempering is horrendous… (Watching a 3 GA Item get trashed because of it, after hours of farming)…
**IDEA **
Make an item purchasable from the Blacksmith for 100m to add “Unbrickable” to an it which makes tempering infinite and just cost gold, max 2m gold per roll
GA ITEMS :
GA Items need to drop WAY more frequently in T4 whats the point of dirrent Torment levels when every level “feels” the same just the mobs get harder, I think each time you increase a Torment level you should see more and more of the GA items.
**IDEA **
**Torment 1 = 1 x GA Items **
**Torment 2 = 2 x GA Items. **
**Torment 3 = 3 x GA Items. **
Torment 4 = Increased chances on receiving multiple items with 3 GA affixes from kills. and guaranteed spark from Tormented bosses
This would make a noticeable difference on drops on each torment and make it feel more rewarding when you move into each Torment level and as for the Mythic’s being easy to obtain this way, Remember you still have to roll them with the GA’s as only Legendarys/Uniques could be affected by the GA modifier and the Mythics still cost a bucket to craft.
Remember you still want to find GA,s on specific stats/passives which are still random so even though you get more 2, 3x GA items you,ll still spend hours trying to farm that one amulet with Hellbent Commander or skill ranks your after.
The Occultist Enchant item reroll system
**IDEA **
Passives can be rolled more frequently with the addition of some currency (As long as the currency is NOT stupidly hard to get)
Testing on the PTR proves the point of I tried to get Amplify Damage on an Amulet but after 10b gold I agve up rerolling because I did not see one roll of Amplify Damage which is beyond ridiculous.
This was after the Temper guy gave me wrong tempers(Tempers for spells i wasnt even using) so I had to find another +3 Ampify Damage amulet.
The Rune System :
The rune system needs looking at because trying to farm runes and receiving on average 1 Random Rune per nightmare run (Occasionally 2) is stupid with the sheer number of runes available the odds on you getting the runes you need is against you.
**IDEA **
Certain runes are dropping in certain Nightmare Dungeons
**Common can drop from normal mobs, **
**Rare can drop from Elites **
Tormented Bosses drop 3 Legendary Runes each time killed.
This would make target farming runes a little easier because you would have a guaranteed way to farm each level of runes rather than the trash you have now
Kill T4 boss and receive 3 magic runes… gee thx…
These are some of the annoying things that Irk me.