Hello all
Going to rant about some of the major issues/bugs/malfunctions with the lightning sorc in particular as I’ve been trying to make the most of it and there are glaring problems with this one, it’s hard to believe so many outstanding wrongs have been allowed to stay in the game for such a long time.
First off, Ball lightning, you kind of get forced into using it for any reasonable aoe at endgame as the other options are all target limited, especially such as chain lightning with the target count limitations. The legendary effect that makes it whirl around the character has the damage reduction increased on amulets/2h weapons and higher tier items instead of being decreased.
There are other legendary effects in the game that have reductive rather than increasing ranges, but they seem to be programmed appropriately, in case of this however, if you equip several items with the same tooltip the game will recognise the bigger reduction one as the more powerful and grey out the other.
I’d question the necessity for the effect to need a damage reduction in the first place seeing as it forces you into a melee build hence having to invest into some convoluted shielding to survive encounters in melee range.
Ball lightning spell gets cancelled if the animation hits the wall when rotating around the character effectively nullifying damage from it in any vertical wall dungeons, I can see how it was originally implemented for the straight flight ball lightning so it wouldn’t pass through walls but for the rotating effect it is completely broken as you lose all damage from it if you’re near any vertical walls.
This is considering the fact you’re likely to use the mastery glyph “Adept” if youre rolling with ball lightning to mitigate the middle blind spot on top of the character where the balls wont hit targets, but the 20% range increase will make the balls expand outwards as well making them hit said walls more often again especially in smaller corridors.
Realistically the legendary effect for rotating should be made exempt from wall contact cancellations.
“Enhanced Ball Lightning” effect says the damage rate is increased, but it has a hidden effect of actual damage reduction applied to said skill upon selection.
Second, concerning the paragon board, there are no pure lightning damage reinforcements, only a single node for crackling+lightning damage and this is considering there is the “electrocute” glyph that has no actual use on the board as there are no lightning damage nodes to reinforce for actual benifit in comparison to alternatives.
This is considering lightning does not apply status effects either so does not benifit from condition application damage boosts which then you’re left to steal from the other magic schools, hence wasting your enchantment slots to gain burning/chill application.
“Glinting arc lash” effect does not work on ultimate “Unstable Currents”, you can track how the stunned target damage reduces cooldowns on other skills, but it does not work on the longest cooldown in the whole build, which is admittedly quite dismal.
Honorary mention, not a lightning related issue at any rate, legendary effect that increases damage when barrier is active is still not working, it has the same wording as the stand still legendary damage boost effect, so should be applied as soon as the conditions eg “barrier up” is present, but the character stat screen displays no boost what so ever.
Will update if i run across more issues with said magic school.
EDIT
Highly suspect “Icy Veil” skill, that extends barrier active time length does not work at all, it changes nothing in the tooltip of say “Ice Armor” upon addition in the skill tree, it always stays 6 seconds flat, it’s considerably harder to measure on auto barrier effects for example the “Protection” skill under Conjuration, would assume it’s a dead skill until further notice tbh, and this is again considering lightning build and honestly all sorcerers are heavily dependant on shields as defense as resistances in d4 are currently completely broken.
EDIT 2
As per further investigation I find this reddit post has a very good breakdown for the sorc issues without going into the actual bugs and broken specifics, a must read for the subject.
EDIT 3
“Aspect Of Retribution” 40% increased damage (base single item) to stunned enemies seems to apply only to the distant enemies that have an 8% chance to be stunned NOT a modifier to “stunned enemies” in general as the tooltip claims, character sheet stats dont modify on equip.
Very much a misleading tooltip, maybe a major bug?