Stat squish seems VERY off in certain areas. (attack power) main stat , etc

i have seen rob right now with his gear having 6k life, and 1.2k armor, seems legit on torment 4… but what i dont get is he has over 3k strength and 100k attack power,

hes also critting for 11 mil , and its prolly able to go way higher, these stat seems so wierd compared to the life/defense modifiers,

i was hoping for crits around the MAX 100k AND str at around 500 max, as well as the attack power sitting at near 3-5k MAX, i know attack power is not what you measure but its still a high number, also some of the crit damage multiplier seems INSANELY high

Maybe they actually know something and are afraid of breaking the int32? Or they are scrubs that just do “awesome things”? I don’t know, I am tired of this dev team.

Oh looks like they broke their “forever in beta-game” once again

Why am I not surprised?

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Streamers with access to all the uber unique and plenty of time to play could make any build look insane.

Also the gylphs once you upgrade them to legendary at 46 are just nuts, the legendary damage multipliers increase by 0.25% per level after 46 and the amount of additive they add makes any additive damage you have on your gear look pretty pitiful.

Main stat is more important now than it used to be, with the stats squish lowering the amount on gear they reduced the amount you need per 1%. From 8 int to 4 int on the sorc not sure about the other classes. And the new Eliminator glyph multiplying all the normal nodes you have access to loads of it, At lvl 66 mine makes each normal 5 int node gives me 26 int as well as a x10% and a x20% damage to elites.

Streamers access normal content like any other player and still having to level up glyphs, temper stuff and so on…if it’s broken on them it’s broken, period. It’s not like streamers have a “streamer’s buff” with +200% crit dmg or something. Glyphs after 46 are definately out of control atm