Strongholds and legion events, how to make them trully interesting

Hello everyone, I don’t think it’s necessary to explain how strongholds and legion events work. but I want to share an idea that can turn them into something much more interesting.

The idea is to turn it into a tug of war event. Every time a legion event occurs in a specific stronghold and we win it, the next time it occurs, the difficulty increases several levels, as that event is won it will become more difficult and the rewards obtained will increase in quality.

When the time comes, it will be so difficult that it will be lost and the demons will once again take control of the place. To recover it, a capture event will appear with a difficulty level somewhat lower than the last one with which the stronghold was lost and we will have a preparation time. You will have to destroy the army of demons defending the place and at the end, face a boss such as the echo of Andariel or the echo of Astaroth, if the event is not won, the next time it will be somewhat easier, and so on.

These bosses will have a chance of dropping uber uniques along with other gear and materials like forgotten souls. Upon recovering the stronghold the loop begins again. Since there are several strongholds where Legion events occur, everyone will have the oportunity to join them in a any difficulty and obtain the rewards.

What do you think?

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I think that it’s a beautiful idea but that an issue would be that you might join a legion that is failing.

There’s many legions at the same time so there would have to be a bar that we collectively filled by success.
Or/and we’d get tagged as victors and that would increase our difficulty level. Once a mission is failed, the difficulty level is reset and the next legion will be a retake mission, that’s fairly difficult too (imo).

Thing is that it becomes team dependent, you can’t really control your victory. And there’ll be blame laid for suboptimal builds, such as my own (at times). You gonna want to have a classical herculean barbarian, and imo that’s perhaps the only class u take. It features everything the adventurer could ever desire, from hitpoints to damage. Even nimbleness can be found with the barbarian as movement can be buffed for the group.

Just saying what I see, not really what I know of the barbarian… or this alternation of legions. I think it’s a great idea, really good and easy. Change must come to it and like you describe there’s a purpose. But there’ll also be defeat. And everyone hates defeat, especially inevitable defeat. But… I think to have a good victory, defeat must be a possibility. There’s no exciting game otherwise. Same with World bosses, they should come with risk of defeat.

There should be some team dependancy also. More than it is now.
Idk even why I run legions, honestly. I get blood and everyone else is running it. But honestly I don’t think Zir drops that well. Sure every boss has like one premium drop and I got 2 things I want from Zir so worth enough but… is it though?
They’re pretty boring, the legions and world bosses. And while you get the odd unique sometimes it’s not exciting gameplay and you don’t hold your breath about the loot. Sometimes you get a fancy thing from there, ngl, but… I think it’s not even about that even though loot is a big issue. It’s that it’s completely uninteresting from a gameplay perspective. Like you run Duriel, over and over, and the only comfort to be had is speed. And luck, of course.

You’re right, no one likes defeat, but what is a game if you can’t loose? Masterly retreat is in itself a victory! I mean, like you say we could have some hint like a bar or just an indication of the monster level you will face there.
As we have right now, you have several minutes to prepare and depending on the number of players and their levels you can choose to participate or leave, anyway the worst thing you will face is death, which in D4 just mean -10% durability on gear(unless you play hardcore)

But I think, overall this would bring something challenging for many players and still, 20 minutes later, you have another Legion event in somewhere else with different monster level, if you want something easier.

Also I was thinking about many kind of rewards, tbh. Last week I was with my cousin and he was playing Clash of clans, I asked him about why he was cutting off some trees, he told me that way he can earn some free gems, then something came to my mind… PLATINUM, what? CoC is F2P and gives for free small ammounts of the ingame currency? What about if in D4 some event rewards we could find 5 or 10 platinum and after playing a lot, you could save to eventually buy a cosmetic or battlepass? What about some high demanded stuff like forgotten souls? Imagine a very rare droppable key that could open a mistery chest from helltides? I mean, there are many things you can implement as rewards beside gear, that players could want to get.

They won’t even give us a fair amount of plat in the battlepass, so I really doubt they would consider ingame plat drops.
The rewards for everything are underwhelming and consistently disappointing.
The shop is completely overpriced to the point I refuse to buy anything from their terrible store. That’s if it actually looked good and not effeminate trash that looks awful on males.

They have proved by now they really don’t value or respect our time with their initial design and the changes to rectify the abusive grind.

After Last Epoch spoiled us with actual creativity in their class’s, crafting and a well designed endgame Blizz need a total redesign of most of their shallow systems.
Yes the world is great and atmospheric but becomes terribly boring after you realise the pointless grind that passes for endgame.
We need more ways to level glyphs other than countless NM dungeons.
We need major class, gear, crafting and endgame changes to even make it half as good as LE and worth spending more than a few days on it every season.

Well I really don’t understand their shop marketing strategies. Since the beggining of F2P games, the ingame currency available to purchase with real money has been something omnipresent in all of those games.

Those companies make money not by selling the game but by selling p2w mechanics and cosmetics… All of them share the same behavior, they usually give for free some ingame currency, even Diablo Immortal, gives you ways to get some of the purchasable content, like legendary crests. As marketing strategy to push you to taste the “good” content so perhaps, after try it, you could be willing to open your wallet and it trully works.

However, in D4 a game that cost 70 bucks, you have a very expensive shop for cosmetics and a somewhat decent Battle Pass, but there’s no way to get anything from there if you don’t open your wallet. I mean, they sell us by 70 bucks something worth years of development, and now they want me to pay 20-35 bucks for something worth days of one guy work. In my country we have a saying, “avarice breaks the bag” (they want so much money that they are loosing potential customers just because their greed)

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I turned the game off for a few days when I realised I actually have to get the glyphs. I rarely run a dungeon if I can avoid it but I will absolutely at a bare minimum have to level 4 to 15. That’s no great feat or anything, can be done in a day and less, but to me it’s a massive haul because I don’t want to do that. An optional way of acquiring glyph xp would be desireable for me.

I wouldn’t mind earning platinum, would be good. I think it would be fair too. It’s not that I mind making cosmetical purchases but I think that there should be a way to get things without making purchases, since as was told: Already bought the game.
They’re dealing with this too greedily, agreed.

Got a write today from a random saying legions was too easy, maybe just having arrived in torment 4. In torment 3 they can be decent at times but in torment 4 it’s just a stomp.
They could and should be much more than this.
I did a post writing about a four lane pressure on a keep we’d hold. We’d have to go all the way on a lane to kill off the fort but the other lanes would keep pushing. So there’d need to be defenders and attackers, sort of like that I was thinking.
But now I’m thinking this idea is better. And there’s more of them too, I’m sure. Something needs to be done for legions, perhaps moreso than for world bosses. The world bosses isn’t as important as it is coming together fighting regular monsters together, which I see as the core game.