Can you help me understand how percentages are handled? I have a helmet with a 49% cooldown reduction and a ring with a 20% cooldown reduction. If I equip only the helmet, I correctly see that the cooldown reduction percentage is 49% in the stats, and the same goes if I equip only the ring, I see a 20% cooldown reduction. But if I equip both, I see a 59% cooldown reduction. Why not 69%? What am I missing?
You’re assuming the percentages are additive (as in 49+20 = 69), but it is not. It’s cumulative, as is the case for most RPG mechanics, unless stated differently. This is to avoid number and power creep.
So it’s 49 +((20*49)/100) = 49 + 9,80 = 58,80%