First, couple of facts;
- Summon Necro was since the very beginning a primary archetype of this class.
- Summon Necro in Diablo 4 unquestionably under-performs compared to other classes.
People complain about how low the dps of the minions is but that is not the root cause of poor performance in my opinion.
Below some critical issues with a constructive proposal to fix (in order of criticality):
Issue #1: Minions attack random targets as opposed to focus on the selected target
We would like to COMMAND the ARMY of the dead and not rely on their AI algorithms.
This is the main dps issue as every minion hits a separate target, also randomly changing targets without a good reason.
Proposal:
Add a function to Raise Skeleton
and Golem
skills to prioritize highlighted by the cursor targets and if no corpse
or target
is highlighted then move all minions to the cursor position. Simple and a huge game changer.
Issue #2: Minions don't attack unless we make a first move.
We understand this is some sort of anti-afk-farming feature, but itās making this class extremely hard to play.
When we need to run and canāt cast any skill, our army runs with us, and then all monsters run after us. Just play Benny Hill running music in the background and that will showcase the experience we are having.
Proposal:
Make minions aggressive, donāt let them wait for us to initiate with a skill, and make them only follow us when they are off-screen.
Issue #3:Minions don't have any hit marks checks.
They will blindly try to hit a target when there is an object in their way. Trying to reposition minions by us moving around is not a good solution.
Proposa
l:
See Issue#1 move all minions proposal.
Issue #4: Golem `charge` doesn't work as we hope.
Golem constantly gets stuck in the way of charge
. Either on the map object or other minions.
Proposal:
We want Golem to say āMove, b***h, get out the wayā when he charges. Add a feature to push everything out of his way until the target is reached. A similar effect is used when riding a horse and pushing monsters away. Also, improve the golem pathways.
Issue #5: Some monsters are smarter than our minions.
Minions are doing their job (see issue#1) while Iām being targeted by an elite and have to reposition and this causes (issue#2)
Proposal:
Make minions smart and prioritize the target that is hitting us.
Issue #6: Minions don't crit
All other endgame builds rely on crit bucket
- chance/dmg. Minions doing flat dmg canāt get any close to other classesā dps
Proposal:
Allow minions to crit. Split the chance to crit even by the number of summoned minions or some smarter algorithm.
Skills Issues:
Blighted Corpse Explosion
The āfogā, when stacked in one place, obscures the vision of all the AOE effects monsters cast. I cannot count how many times I couldnāt see the effect on the ground and died cause of that.
Proposal:
Make fog stacking less or bring the fog effect to the bottom layer so we can see the negative AOE effects on top of the fog.
Blight
pull aspect pulls monsters with big hitboxes out of the defiled area
Proposal:
Make pull to the center of the monster āaxisā and not to where Blight
hit captures the monster hitbox.
Overall, the game is great, but there is a lot to improve. I hope Devs will read this and review the current Summon Necro.