Dear Blizzard/Developers!
I need your help please! Pleaseeeeeee buff my (our) beloved summoner spec necromancer.
I have reached endgame (nightmare dungeons) on my summoner necromancer and it feels terrible. It is “playable”, but it is complete lackluster (yes, even after the buffs). I am no where near a pro-player but I have my moments. I still would like to play endgame with the class-fantasy provided for us: minions.
I mean, I am really confused here. Considering this suppose to be THE CLASS that fights along side with its minions as you literally put a lot of development time to have it worked out. Skills, items, paragons, etc. You made the necromancer for people like me, who likes the minion play-style. I made this character in hope that it will be all right at least, but its not. So again, I am confused. Why design a class especially from previous games having a class-fantasy that is literally unable to play endgame ? So the main aspect of this class is wasted. Its okay we have viable builds, but if I wanted to play a caster I would play sorc… Don’t get me wrong spirit bomb and bone spear builds are cool too, don’t destroy them, just give our main class fantasy aspect a bit of love (a lot actually).
I am level 71 and I can do most nightmare dungeons around 22-25. But its a real pain. Its really-really hard. Sometimes I even fail them as there is a room with elites that is literally impossible to kill due to the lack of damage, survivability, and “minion AI”.
I have seen videos with other necro specs and other classes and there damage and overall power is light-years ahead of us. Some necromancer build is capable of critting around 2-3millions at level 70-80. My numbers are a joke compared to this, examples below.
Here is some information about my character. Maybe its just me and “I forgot to put on an item, or I am using the wrong paragon board”, who knows, but… :
- I am level 71 summoner “hybrid-bone spear” necromancer but my focus is on summons.
- I have most minion legendary power - damage, mitigation, attack speed, +skeletons (melee and mage), I even have the blizzard for mages.
- I have good items, having the proper rolls mostly. I have a strong weapon its 800 item power upgraded to 5/5 with good rolls.
- My paragon is focused around minions trees. I have mages, warriors, and the golem covered. I even use runes to empower my minions.
- I am fully gemmed, and I tried to buff my gear as high as possible so far.
- Not going to share a specific build for now, as I have tried a lot, since nothing seems to solve the problems, except when you use bone spear/spirit even on the minion build… Well its not a real solution either, as we don’t have full support for these abilities on this build.
So the point is, I have literally everything that supports minions to be a power-house, but instead its still feels useless, miserably underpowered in the endgame.
Issues with minions:
- Lack of survivability
This is pretty much okay until you start doing nightmare dungeons. Even word bosses are cool. But once you start fighting a group of mobs that are a bit nasty, survivability of the skeletons becoming a real problem even having them constantly healed by the priest.
Dots and area attacks are also really-really bad. (don’t forget they are dumb too to avoid these…)
- Lack of damage:
My skeleton warriors hits about 700-2k, mages are like 3.5-5k, and golem is 1-4k, so its nowhere near millions or ever hundredKs overall.
Something like: 6x2k + 6x5k + golem 4k (these are the maximum values - in reality its much less). Somewhere up to 45k/sec on single target. The reality feels more like 20-25k/sec.
Lets say the boon spirit necro needs to fill up there bomb for 20 secs on a boss so there dps is 3m/20 = that is still 150k. I think they don’t need 20 sec tho, but the difference is pretty stupid.
This is just single target, on multi-target minions are simply terrible as there damage is spread.
- Terrible minion “AI”
This a hugeeee problem → Minions are too dumbdumb to do there job: terminate opponents.
This problem peeks at affixes combined with certain mob types. For example anything with a bubble. Mages are just standing and shooting at the bubble… Warriors get melee range but gets terminated soon regardless of constant healing from the priest.
Golem is superdumbdumb. Sometimes it just wandering around hits a mob once or twice, then it goes to another one…
Possible solutions:
- for surv increase the base mitigation against all source of damage by ~25%-35% or so, and then have all the modifiers from all source applied. And have the priest healing frequency from 5 sec to 2.5 sec. So it should tick twice for the priest buff duration.
- for damage give us a flat triple, or even more on every number from our minions. Yes that means +200% to all damage numbers. To achieve this there are multiple ways… one would be to have them inherit our damage modifiers 100%, not 30%… attack speed, crit chance and crit damage, everything. Another way is to add flat increase on there base damage. First one is better because it scales with gear, or maybe combine the too(?) The end result should be 200% (or more) damage increase. We would like to see 3 times bigger numbers on the screen please.
Another solution for this to increase numbers a bit less, but have all attack to be aoe somehow. Just idea don’t know… We still need better dps on bosses, so try to balance out somehow.
- for “AI” it would be the best if we could focus the summons damage on a mob somehow, with curses maybe, I don’t know. But overall make them more protective on us and also be able to go behind bubble etc… Work it out please.
Well that is all for now folks, my overall intention with this post is to have a fun and proper necromancer who uses there minions. I don’t want to be overpowered I just want to be able to play the end game properly.
For people reading this, please share your thoughts, also post your ideas if you have any.
For blizzard, please buff us, make us the necromancer we are suppose to be, PLEASEEEEEEEEEE.