The tedium of running to new NM dungeons is why people are just repeating the same dungeon over and over. It’s not enjoyable to spend so much time just running around on your mount, you’re not stopping to kill random monsters when you’re doing dungeons anyway, you’re focused on levelling glyphs.
They didn’t have to use teleport as the solution, but I’m happy with that. I hate all the running about when I’m trying to do dungeons.
Let’s say you’re a big boy gamer and spend a lot of time gaming like mr 4000 dungeons. You do 4000 dungeons in a season so that’s 33 dungeons a day over a 3 month season. Dungeon takes about 10 minutes depending on your build and key level, but lets say 10minutes.
That’s 5.5 hours a day, a lot of time but doable. Now lets add 60 seconds walk time between those dungeons (it may waste more time than that, but 60 is ok). That’s 66 hours of time during a season walking to a dungeon, or 33minutes per day.
It’s a good idea. After you have done about 100 of them you start to feel not only how bad the value of them are, which to avoid, but also how boring it is to get to them.
Teleports are a welcome change and a needed one, but you can keep on mounting and dismounting into barricades and other objectives.
If you want the experience to be as efficient as possible - why have any content? … just demand that the mobs line up in a row right in front of you when you logon and have an infinite mana supply and items drops get automatically sold in shop? … Why be at the keyboard even?
You end up missing the whole point of the game if its all about efficiency and time to kill!
We should be asking for something interesting to happen on the way back to the dungeon — that way you might even forget about it entirely as you get side tracked into something else … FFS get mad at people who want to suck everything out of game.
Where is the connection to what I said and what you replied? It’s ridiculous. I pointed out the math of the example used by that user. If someone is doing 4000 NM dungeons in a season they are well beyond caring about XP gain at that point.
Currently as it is right now what players have been doing is repeating the same dungeon OVER AND OVER, whether it be normal dungeons or nightmare dungeons, they are repeating the same dungeon over and over to avoid running time waste.
That’s what players are doing. If you introduce teleports you not only remove the running downtime (which as demonstrated adds up to an immense amount of time) but you also encourage players to play in other dungeons more freely.
Blizzard came up with a win solution, the way you connected the dots and replied to me is utterly ridiculous and you should slap yourself in the face and go headbutt a wall until your brain course corrects.
Why not both? If your goal is to level your glyphs, you don’t care that something interesting is happening. Helltide is the best way to gear in the game by far, I don’t care if a helltide is up if my goal is to level glyphs.
The running is causing players to not do dungeons naturally, they are just sidestepping the problem by repeating the same dungeon over and over.
I don’t think you should remove time sinks but instead add fun sinks … then distant to dungeon has no meaning because where ever you are its all great, and there is no problem … skipping over content either because its less efficient or interesting by teleporting isn’t a good solution.
Youtubers will still create a min-max over a handful of dungeons because they state they are 0.0001% better.
Rather than falling into the lowest common denominator trap - be more creative and throw a curve ball — make the most distance dungeons reward greater EXP as an example … but please please don’t skip content.
I want to see the world with vibrancy, activity and alive … not just a pile of bodies standing next to a teleporter.
It’s ok now you will have people in your server doing open world content with you instead of travelling to dungeons. Helltides and Tree of Whispers as well as world boss event and legion events are all great maybe needs a bit more buff overall so we can utilize the beatiful open world more.
But if people are doing nightmare dungeons they don’t care about the distractions on the way. If you have a group and you’re doing dungeons with the intention of doing dungeons, this is even more true.
Having fun things to do between dungeons is cool, but if your goal is to do dungeons you will do them, which is what players do when they repeat the same dungeon over and over to avoid this. You ALREADY have Helltide which is more lucrative than any activity in the game by a mile, if your goal is to do dungeons the Helltide gets a pass.
If you make it a chore to do things, people just won’t come back next season. Especially true if a dedicated player has 66 hours of played time within a season JUST running to dungeons.
Great - so why do they need to skip all the content as if they are just in a solo bubble? It’s not all about having other stuff to do - but seeing people travelling from one place to another, doing their stuff, discovering a big pack of wondering elites maybe on the way, some idiot getting lost - this all makes the game alive and vibrant.
Rather than skipping, i would rather give folks extra EXP for traveling to the further dungeon.
And yes i recognize the risk of creating chores — but why is the default answer to put people into an even smaller silo and bubble … how does the community interact – there has to be more creative solutions.
Dude there are only 12 maximum players per shard, and those are across zones. Unless you’re in town, farming one of the rares that drop up to 850 items or doing helltide you pretty much never see players anyway.
Understand what players are doing. They are stacking 10 of the same key and teleporting out of the dungeon then walking back in, or they are doing the same normal dungeon over and over. Players have identified the massive time waste and chore of running and decided not to bother.
This is what players are doing, Blizzard understands people want to do dungeons which is why they are adding teleport. If you want to wander the world you always be be in that shard with the 11 other players, but the world is huge and 12 players is nothing.
Its soon to be zero in a shard! I currently see a lot of players.
So the answer is to give them instant access? … all I am saying that with the super brains out in the Blizz world there has to be a better solution. This has been tried before and shown to fail.
I know there is a problem - I just don’t want to accept a poor solution.
The going to the destination is horrible because horse riding is clunky and you get stuck on anything from enemies (when your speed up is on cd ) or barricades or invisible obstacles or you touch barely anything and horse stops than wham enemies throw you of the horse and you wait 30 sec for cooldown, get uber annoyed and run on foot while being pissed. Yeah great immersive experience. Please take your rose colored glasses off and end your honeymoon phase with the game than try to be objective and see the problems that are in the game.