Tempering change needed

It’s very simple, I am tired of rolling the same stat i do not want 4 times in a row.
A step that could help this a bit would be, More recipes less stats on each simple as that.
There need to be max 3 outcomes on one recipe. Those with 4 and 5 are a 80% chance to fail.
And since we cannot reroll tempering, it needs to be easier to get the stat you want.
I just tried get corpse tendril size, and ended up in 5 times curse duration…to the curse i do not even use…
duration affixes also needs to be on their own recipe, not amongst skill ranges.
With fewer outcomes on each, you then at the same time split the stats up in meaningful ways. This will result in a higher chance to get what you want if they are split up in categories.

I will gladly make them all for you on text if you can not see whats wrong here.
Here are a few examples.

Recipe one:
Summoning damage
Golem damage
Skeleton mage damage

Recipe 2:
Corpse explosion size
Corpse tendil size
Curse size ( not specific curse )

Recipe 3:
Summon Attack speed
Chance for mages to attack twice
Summon skills cooldown reduction

4:
Ressource Cost reduction
Resource regeneration
Lucky hit: Chance to get % resource on hit

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