Tempering still crap

well im tierd of bricking items … u farm like a slave some 2 ga or 3 ga item… then u go to charsi and salvage it … becouse the game its made so u just permanently farm days and days for a damn item … this is one of the main reasons ppl abandon this game after 1 week … its annyoing as hell … yes we got scrolls of whatever …(they are useless since u can use them 1 time ) and even with the scrolls ur stats still dont roll mid way at least … allways get the lowest % possible … then u scroll … reroll 1 stat 8 times … and u barely get what u need … this system its a joke … either u put those scrolls in use so we can spam them on the legendarys and reroll till we get the stats desired … its not like in game its raining 2-3 Ga items … 2 days and ive barely fround 1 staff 2GA wich was usefull Oo (insane)

secoundly … why when u reroll a GA stats becomes normal … i mean thats dumb lol why cant we roll GA int into dex or str or vul dmg or whatever we desire … like the problems are so small and easy to resolve but i dont see any effort in fixing the real problems …

ofc u got time to spend on ur microtransaction section oO

4 Likes

Actually it’s worse. Sometimes it will roll the same affix over and over again, even when you put a restoration scroll on it. It’s bad. We need an option to use scroll and upscaling gold (50,000,000) to keep rerolling them instead.

I agree with the rerolling of items for tempering, just upscaled the cost like when replacing a stat at the occultist its annoying getting a perfect item to get something like Curse size or even worse it tempers a spell you dont even use in your build.

Its bad enough to have to try rerolling to get the max roll on it.

I think that after the regular temper rolls together with the scrolled temper rolls, there was a cooldowned roll. Every day you could roll it again. Tough cooldown, yes, but it’s not hopeless like that and you can keep coming back to these things which is a little bit of a reason to log in also.

The game is not for thy convenience, but what would ye spend as much time as possible in it and bought battle passes :grin:.

1 Like

It’s not that I’m defending them, but what do you expect from a H&S (ARPG) game? Go play Titan Quest 2, Last Epoch, PoE or any other similar title. In all of these games, the core idea is item drops and increasing your character’s power. The problem with D4 is that the balance is just bland. You can drop mythical or legendary items with great affixes that increase your character’s power and let you progress to higher difficulties.

But in this game, it’s boring because there are few alternatives. Specific things drop from specific activities, so if you don’t like something, you’re still forced to do it. Plus, the core of the game is weak — even with a weak season, the game could still be satisfying if it had a strong foundation that made you want to spend hours playing. That’s missing here, because every season feels the same apart from the seasonal activity.

And that’s the issue — when the seasonal activity is bad (like now in Season 8, or during the itemization rework instead of a real seasonal activity), the game has nothing to fall back on because its foundation is very weak. In short, the game’s fundamentals are so poor that only a well-designed season can save it.

The only thing that could help is seasonal activities added into the core game. They could finally dedicate a season to enabling crafting, expanding crafting, and breaking weapon limits so we could build around any spell we want, and make spells synergize. Add the ability to apply affixes to legendary items that change builds like uniques do, using a runeword system to transmute items (like in D2).

They could do that, but they won’t. It’s not that seasons are truly dedicated to new content. We have seasonal themes — I wouldn’t even call them mechanics, since they tend to become permanent parts of the game’s base. Meanwhile, we have “expanded” battle passes and a shop, where 90% of the team’s attention goes.

I get that the game has to make money, has to be profitable. But if something is bad, it won’t be very profitable. If something lacks quality, it’ll rely on marketing. And if something has no soul, there’s no way it’ll sell well.

PS: In my opinion, you shouldn’t really complain about good items being rare drops — as a player, you should have some benchmarks to aim for. However, I do understand your frustration, because without certain items, some builds just don’t make sense. With each world tier, the chance of getting drops increases. And that’s where the problem lies: to move up to a higher tier, you need those items first.

This is a balance issue that someone responsible clearly struggles to finalize. That’s why you get the feeling that your character is weak, and everything drops poorly. In my view, the current best-in-slot gear that players aim for, which is also required to progress to higher world tiers, creates a vicious cycle.

Your character should be able to access content where better drop chances exist — with legendaries/uniques — without being gated behind mythic items, Greater Affix gear, or whatever future endgame itemization/crafting is introduced. Access to higher tiers shouldn’t depend solely on how absurdly high an item’s stats are. Those should be one of many goals to fine-tune and perfect your build, not the only way a character can handle endgame content.

For example, in LE or PoE, you can do endgame, get item drops, and enhance your build with uniques to create stronger items, push higher difficulty, and break through power ceilings — progressing as far as you can. Along the way, you have tons of options: trading, dungeons, arenas… and in the future, even more. On top of that, you have Harbingers, Pinnacle Bosses, etc. I could go on.

But the truth is, D4 was killed by a team that built it without any passion for the title.

I fully agree that an ARPG is basically a grindfest but when there is a lot of inconsistency in D4 and the progression feels so weak IE… Going from T1 to T4 boss and in both your still ending up with bags full of non ancestral uniques kind of makes the player feel “Why did I bother gearing up, farming paragons, etc…” Do not even talk to me about the Rune system that alone makes me want to quit permanently.

The problem is that the devs don’t actually play the game enough as we do to understand the frustration of the endgame. Then, they will selectively listen to our complaints and cherrypick the ones that are easiest to “fix” but usually have the least impact on the game or only address the symptoms of the problem rather than the problem itself. As a result, they make the problem worse because now the “fix” has unbalanced 10 other aspects of the game. Their formula for adding Season Powers tries to mask all of the problems each season, but it’s easy to see in non-season mode, that the foundations are garbage and constanly being reworked and making everything even worse. Now it’s to the point that they can’t even fix the foundations of things like the skill tree because the 10 other systems in place on top of the skill tree will all break. D4 is lost because it never had the right foundational systems to begin with. Sure, minor tweaks here and there to fix the small things that have little to no dependencies, but as a whole, the foundations are crumbling.

to me, the problem is that there’s nothing to do in the game.
it’s just, boring. or it’s impossible.
the coolest thing is when i attack and then i boost attack speed and go! man, that’s cool. now what?
looks great, monsters flying and breaking but i feel i’m pushing buttons pretty much at random and it doesn’t matter. could do this or that but there’s no real difference, is there.
to play it i need to get into my fantasy mode where i pretend things are going on.
yea, new power… maybe ima do… hmm no… i’ll get it with this…
planning’s pretty fun but in the end it doesn’t matter as the power acquisition is relative to the opposition, and optimally i need to oneshot everything. there’s no finesse or tactics.

^ This

plus twenty characters

If you can call it end game… Because in T4 nothing change, you do same things in T2-T4, but in different hard lvl. Only exp and drop rate change. And for me it should be something more. Because this is not end game