Dear developers, I really hope you read this. As a current game designer and fan of the series, I want to note that the game’s biggest problem is not loot, not seasons, not a store, and not balance fluctuations with patches. The main problem of the game is auto-leveling.
I’m not interested in playing. I’m not interested in leveling, because leveling works against me - with getting a level, oddly enough, I become weaker, because monsters get stronger, but the equipment on me does not change. I do not get joy from loot - because it does not make me stronger, but only allows me to remove the backlog from the monsters. I get no interest in exploring the world, because wherever I go - I get the same level of difficulty that I get if I don’t leave the start location at all and farm mini-events.
I beg you very, very much - give up the chthonic monster of mobile game development, generated by Oblivion - autoleveling. Let the player decide for himself whether he wants to challenge and bang his head against the highlevel zone, or whether he wants to return to abandoned locations and dominate, enjoying how much stronger he has become since his last visit. On this I say goodbye to you, because in its current form the game does not give fan, but I sincerely hope for changes.
Sincerely yours, fan of Diablo 1, 2, 3, but, alas, not 4