Hello, Diablo Super Team,
I have to say, the new Mythic Unique crafting system is a real masterpiece! You’ve somehow managed to take what was already a challenge—obtaining Mythic Uniques—and made it even harder. Needing 16 runes that never drop and 2 sparx to craft just one? Brilliant! And let’s not forget the elusive runes that seem to have disappeared from the game entirely. It’s almost impressive how perfectly frustrating this system is.
I must admit, this new approach really adds to the excitement of endgame progression… by completely stalling it. I’m sure most players, like myself, are thrilled by the prospect of spending an entire season just hoping for a single item drop. Truly, a groundbreaking decision.
The previous season’s system was working beautifully, so naturally, I’m left wondering: why change something that wasn’t broken? It’s almost like you want to see how far you can push us before we break. But hey, you nailed it—congratulations.
In all seriousness, this system needs to go. The fun is gone, and the ability to build the max endgame character feels more out of reach than ever. Please revert it back to the way it was before. Consider this more of a plea than a question.
Thanks for your time, and I look forward to seeing this fixed.
Cheers