My perpsective is that unique items in this game should either be build defining so they feel truly powerful, or, should be something that’s obviously a bit of a meme and inteded to be fun by making some ridiculous build actually plausable - not S-rank meta by any means, but just making a goofy build playable. The Oculus achieves none of those things, which is really disapointing given how significant the weapon slot is in defining the playstyle of characters in Diablo.
An Occulus dropped for me today and at first I was really interested to see how the extra 12 Teleport levels it gave me would impact my play. At rank 20 Teleport I’ve got a 95% lucky hit chance on a 4.7 second cooldown, which when you factor in damage reduction and CDR from Enhanced Teleport, is potentially a really interesting change to playstyle. Whilst the innate rolls on the item contribute essentially nothing to damage, the max evade bonus, evade CD reduction and resource restoration on lucky hit all lead you to a playstyle that’s based on aggressively using Teleport to proc skill effects and lucky hits. Which would be fine, IF the enchantment effect (evade is replaced with a short range teleport) didn’t send you to a random location and could be relied upon to proc the Teleport bonuses from the skill tree. There is absolutely zero utility, or fun, in using Evade to randomly TP around the screen. Its not even particularly random as the TP location is almost always at least in the cardinal direction opposite to where your curser is pointing - you know, like where you’re aiming your spells. Given a lot of sorc builds require you to be close to mobs when you cast spells this enforced distance is unhelpful.
The Evade effect doesn’t appear to trigger any of the skill tree bonuses for Teleport, and due to the random nature of the TP location, its impossible to work out if it triggers lucky hit. Surely these procs are the only reason why you’d ever consider using this weapon? If these procs do occur, there needs to be a UI change to make this obvious. If, as I suspect, these procs don’t happen at all, then the weapon is completely pointless.
Oh - I forgot to mention, within 5 minutes of testing the unique effect of the weapon I got teleported into some terrain that I was unable to move from. I had to teleport back to town. I have no idea how this passed through QC to make it into a live release.