The Oculus - texture jumps

Good day,
just for fun, I made a build with the Oculus item, which, among other things, replaces evade with a teleport to a random location. For those who don’t know, instead of evading, you simply move to a random location in visible space, as if you used a teleport with sorcerers. The problem is that I do a lot of those teleports via evade, so I can quite easily reveal where the character can get under the texture due to this ability and can no longer jump out of it (you can only use the portal to the city or leave the dungeon). In the two days I’ve been playing with the item I’ve ended up in the texture 7 times, let’s say 1 out of 100 random teleports and that’s really annoying. If it’s already in the game, try to fix it somehow. The places where the character fits like this are locations that are not visually level. It just teleports you down the hill.
Otherwise, it’s a fun subject.
Best regards.
Ondřej (HTMD)

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