There is still not much end game stuff to do.
I see no point in having to do the pit, to level Glyphs and nightmare dungeons to get Obducite to lvl your items.
Why not combine Glyphs and Obducite in nightmare dungeons and just make nightmare dungeons scale indefinitely just like the pit does?
then you do two for one, at the end of the nightmare dungeon you upgrade your Glyphs (reward for killing the dungeon boss) and while you clear the nightmare dungeon you get Obducite.
Another issue I have is that there is no point to Infernal hordes as well, its super lame, once again just a repetition of what already happens in nightmare dungeons with events, where you fight waves of enemies… and its pretty much a hell tide inside of a round building.
The underground city is also yet another repetitive event, I see no point in it. I guess the goal is for better items drops, but why not just combine that with nightmare dungeons?
and why not just drop better items randomly in dungeons and out in the open world.
The citadel is okay, and I feel is the only worthy end game activity to add.
I feel that there is way too much repetition in D4 at this stage.
Combine Nightmare dungeons and the Pit. (give us Obducite and Glyphs XP in one event, make nightmare dungeon scale indefinitely)
Get rid of Underground city and infernal hordes)
Make nightmare dungeons more interesting, with more different dungeons bosses and
different events inside of them, freeing prisoners the whole time is lame, maybe make different levels in each dungeon, perhaps randomly generated dungeons.
Also, i am a hardcore player, why was the ruby gems nerfed? it’s essential for a hardcore play to have lots of Health, this is much harder to accomplish now as bosses such as Lilith hits hard and sometimes one shot or just about takes your life to 10 %, my druid use to have close to 100 k health and not its like down to 10 k. Please fix this mode for HC players.